merge Dune 2000 "Rounded Edges" mod
Changes include: - bibs have been removed - building offset and selection boxes adapted - units and turrets leave husks - siege tank barrel won't rotate anymore - AI capable of building all units using all queues - bullet traces - windtrap animations - unit balance (mix of Dune II, Dune 2000 and Red Alert) - repair pad animation - no more obsessive "silos needed" - defense building queue → heavy armor queue - medics (using thumper graphics) - no buildable aircrafts anymore - harvesting has been slowed down
This commit is contained in:
committed by
Chris Forbes
parent
7d4399d7cc
commit
96a088f998
@@ -4,13 +4,17 @@ M1Carbine:
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Report: MGUN2
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 25%
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Wood: 40%
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Light: 30%
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Heavy: 10%
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Concrete: 10%
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Heavy: 15%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 15
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@@ -24,10 +28,9 @@ Dragon:
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Speed: 25
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Arm: 2
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High: true
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Shadow: false
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Shadow: yes
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Proximity: true
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Trail: smokey
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ContrailLength: 10
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Inaccuracy: 3
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Image: DRAGON
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ROT: 5
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@@ -37,8 +40,9 @@ Dragon:
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Versus:
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None: 10%
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Wood: 75%
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Light: 35%
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Concrete: 20%
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Light: 60%
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Heavy: 90%
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Concrete: 40%
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Explosion: med_explosion
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WaterExplosion: med_splash
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InfDeath: 4
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@@ -48,93 +52,96 @@ Dragon:
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QuadRockets:
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ROF: 60
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Range: 7
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Range: 6.5
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Report: ROCKET1
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ValidTargets: Ground, Air
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Burst: 2
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BurstDelay: 0
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Projectile: Missile
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Arm: 0
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High: yes
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Shadow: no
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Shadow: yes
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Proximity: yes
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Inaccuracy: 3
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Image: DRAGON
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ROT: 10
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Trail: smokey
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Speed: 35
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Speed: 40
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RangeLimit: 40
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Warhead:
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Spread: 3
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Versus:
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None: 50%
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Wood: 30%
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Light: 75%
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Heavy: 30%
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None: 25%
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Wood: 50%
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Light: 85%
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Heavy: 40%
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Concrete: 60%
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InfDeath: 4
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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SmudgeType: SandCrater, RockCrater
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Damage: 35
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Damage: 70
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TurretGun:
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ROF: 30
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Range: 7
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ROF: 50
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Range: 6.75
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Report: TURRET1
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Speed: 55
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Shadow: yes
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Image: 90MM
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Inaccuracy: 9
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Warhead:
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Spread: 3
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Spread: 5
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Versus:
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None: 20%
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None: 25%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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Concrete: 65%
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Explosion: med_explosion
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ImpactSound: kaboom30
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 60
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Damage: 55
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TowerMissle:
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ROF: 40
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Range: 7
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Report: MISSLE1
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TowerMissile:
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ROF: 60
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Range: 8.25
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Report: ROCKET1
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ValidTargets: Ground, Air
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Burst: 2
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BurstDelay: 10
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BurstDelay: 6
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Projectile: Missile
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Arm: 0
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High: yes
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Shadow: no
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Shadow: yes
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Proximity: yes
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Inaccuracy: 3
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Inaccuracy: 12
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Image: DRAGON
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ROT: 10
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Trail: smokey
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Speed: 25
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RangeLimit: 40
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Speed: 45
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RangeLimit: 50
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Warhead:
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Spread: 6
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Spread: 7
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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None: 80%
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Wood: 45%
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Light: 75%
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Heavy: 40%
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Concrete: 35%
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InfDeath: 3
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Explosion: small_explosion
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Explosion: large_explosion
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ImpactSound: kaboom12
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SmudgeType: SandCrater, RockCrater
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Damage: 60
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Damage: 50
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25mm:
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ROF: 13
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Range: 4
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 50
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Image: 120MM
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Speed: 45
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Image: 90MM
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Warhead:
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Spread: 3
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Versus:
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@@ -149,22 +156,43 @@ TowerMissle:
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90mm:
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ROF: 50
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Range: 4.75
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Range: 5.75
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Speed: 50
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Inaccuracy: 12
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Image: 90MM
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Warhead:
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Spread: 3
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Spread: 4
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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None: 30%
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Light: 65%
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Concrete: 80%
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Explosion: med_explosion
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ImpactSound: kaboom30
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 30
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Damage: 40
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90mma:
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ROF: 50
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Range: 6.5
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Report: MEDTANK1
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Projectile: Bullet
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Speed: 55
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Inaccuracy: 11
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Image: 90MM
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Warhead:
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Spread: 4
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Versus:
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None: 30%
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Light: 65%
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Concrete: 80%
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Explosion: med_explosion
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ImpactSound: kaboom30
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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105mm:
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ROF: 70
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@@ -173,10 +201,10 @@ TowerMissle:
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Burst: 2
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BurstDelay: 4
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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Speed: 45
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Image: 90MM
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Warhead:
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Spread: 3
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Spread: 4
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Versus:
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None: 20%
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Wood: 75%
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@@ -188,118 +216,128 @@ TowerMissle:
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Damage: 40
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120mm:
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ROF: 90
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Range: 4.75
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ROF: 70
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Range: 6
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Report: TANKHVY1
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Burst: 2
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Projectile: Bullet
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Speed: 40
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Image: 120MM
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BurstDelay: 3
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Projectile: LaserZap
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BeamRadius: 1
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BeamDuration: 8
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UsePlayerColor: true
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Warhead:
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Spread: 3
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Spread: 6
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Versus:
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None: 20%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: small_explosion
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None: 35%
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Light: 65%
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Concrete: 75%
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Explosion: large_explosion
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#ImpactSound: kaboom12
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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Damage: 40
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227mm:
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ROF: 80
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Range: 10
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MinRange: 2
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Burst: 6
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BurstDelay: 1
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ROF: 110
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Range: 11
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MinRange: 4
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Burst: 2
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BurstDelay: 2
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Report: MISSLE1
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 20
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Arm: 5
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High: yes
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Shadow: yes
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Inaccuracy: 30
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Angle: 0.1
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Image: DRAGON
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Inaccuracy: 55
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Angle: 0.2
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Image: MISSILE
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ROT: 5
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Trail: smokey
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Speed: 15
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ContrailLength: 5
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Warhead:
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Spread: 10
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Spread: 8
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Heavy: 50%
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None: 20%
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Wood: 100%
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Light: 65%
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Heavy: 75%
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InfDeath: 4
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Explosion: med_explosion
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Explosion: large_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12
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ImpactSound: explsml1
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SmudgeType: SandCrater, RockCrater
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Damage: 25
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Damage: 75
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FakeMissile:
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ROF: 90
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ROF: 120
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Range: 8
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Burst: 1
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Report: FLAMER1
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Report: MISSLE1
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Projectile: Bullet
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Speed: 35
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High: true
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Angle: .2
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Inaccuracy: 70
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Shadow: yes
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Angle: 0.2
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Inaccuracy: 35
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Image: MISSILE
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Trail: smokey
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ContrailLength: 30
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ContrailLength: 15
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ContrailUsePlayerColor : True
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Warhead:
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Spread: 10
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Versus:
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Wood: 0%
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Light: 0%
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Heavy: 0%
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Concrete: 0%
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Explosion: large_explosion
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WaterExplosion: large_splash
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SmudgeType: SandCrater, RockCrater
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Explosion: napalm2
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SmudgeType:
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Damage: 0
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ImpactSound: kaboom12
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ImpactSound: firebl3
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155mm:
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ROF: 85
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Range: 14
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MinRange: 3
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ROF: 120
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Range: 10
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MinRange: 2
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Report: MORTAR1
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Projectile: Bullet
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Speed: 12
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Speed: 15
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High: true
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Shadow: yes
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Angle: .1
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Inaccuracy: 40
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Inaccuracy: 45
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Image: 120MM
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ContrailLength: 30
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ContrailLength: 20
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Warhead:
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Spread: 10
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Spread: 12
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Explosion: large_explosion
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WaterExplosion: med_splash
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None: 75%
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Wood: 85%
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Light: 50%
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Heavy: 15%
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Concrete: 80%
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Explosion: self_destruct
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WaterExplosion: large_splash
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ImpactSound: explsml2
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InfDeath: 3
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SmudgeType: SandCrater, RockCrater
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Damage: 220
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Damage: 100
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TTankZap:
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ROF: 120
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Range: 7
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ROF: 85
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Range: 8.5
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Report: SONIC1
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Charges: yes
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#Charges: yes
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Projectile: TeslaZap
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Warhead:
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Spread: 1
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Versus:
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None: 60%
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Wood: 85%
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Light: 90%
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Concrete: 75%
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InfDeath: 6
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Damage: 100
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Damage: 90
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ChainGun:
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ROF: 10
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@@ -322,21 +360,65 @@ ChainGun:
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M60mg:
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ROF: 30
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Range: 4
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Burst: 5
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 10%
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Light: 30%
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Wood: 30%
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Light: 45%
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Heavy: 10%
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Concrete: 10%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 15
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Damage: 30
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M60mgo:
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ROF: 30
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Wood: 30%
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Light: 45%
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Heavy: 10%
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Concrete: 20%
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Explosion: piffs
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InfDeath: 2
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Damage: 40
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Heal:
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ROF: 160
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Range: 4
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Report: HEAL2
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Projectile: Bullet
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Speed: 100
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Warhead:
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Spread: 5
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Versus:
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Wood: 0%
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Light: 0%
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Heavy: 0%
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Concrete: 0%
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InfDeath: 1
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Damage: -50
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Demolish:
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Warhead:
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@@ -349,72 +431,44 @@ Crush:
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Damage: 100
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Atomic:
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Warhead@impact:
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Warhead:
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Damage: 1000
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Spread: 6
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Ore: true
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Spread: 60
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Versus:
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None: 90%
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Light: 60%
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None: 20%
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Wood: 100%
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Light: 25%
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Heavy: 25%
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Concrete: 50%
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Concrete: 75%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLSML2
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Warhead@areanuke:
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DamageModel: PerCell
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Damage: 250
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# SmudgeType: Scorch
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Size: 5,4
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Ore: true
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Versus:
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None: 90%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 4
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InfDeath: 5
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ImpactSound: EXPLLG2
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CrateNuke:
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Warhead@impact:
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Damage: 1000
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Spread: 6
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Ore: true
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Warhead:
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Damage: 800
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Spread: 50
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Versus:
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None: 90%
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Light: 60%
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None: 20%
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Wood: 75%
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Light: 25%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLSML2
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Warhead@areanuke:
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DamageModel: PerCell
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Damage: 250
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# SmudgeType: Scorch
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Size: 5,4
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Ore: true
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Versus:
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None: 90%
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Light: 60%
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Heavy: 25%
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Concrete: 50%
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Delay: 4
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InfDeath: 5
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ImpactSound: EXPLLG2
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CrateExplosion:
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Warhead:
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Damage: 500
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Damage: 400
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: self_destruct
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WaterExplosion: self_destruct
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Explosion: building
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WaterExplosion: building
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InfDeath: 4
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ImpactSound: EXPLSML4
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@@ -427,15 +481,28 @@ UnitExplode:
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: self_destruct
|
||||
Explosion: building
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLMD1
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead:
|
||||
Damage: 40
|
||||
Damage: 60
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: self_destruct
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4
|
||||
|
||||
UnitExplodeTiny:
|
||||
Warhead:
|
||||
Damage: 30
|
||||
Spread: 7
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
@@ -443,7 +510,20 @@ UnitExplodeSmall:
|
||||
Heavy: 25%
|
||||
Explosion: large_explosion
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLSML2
|
||||
ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3
|
||||
|
||||
UnitExplodeScale:
|
||||
Warhead:
|
||||
Damage: 90
|
||||
Spread: 13
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: building
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5
|
||||
|
||||
WormJaw:
|
||||
ROF: 10
|
||||
@@ -458,20 +538,20 @@ WormJaw:
|
||||
|
||||
RedEye:
|
||||
ROF: 50
|
||||
Range: 7.5
|
||||
Report: MISSILE1
|
||||
Range: 8
|
||||
Report: BAZOOK1
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
High: true
|
||||
Shadow: false
|
||||
Shadow: true
|
||||
Proximity: true
|
||||
# Trail: smokey
|
||||
ContrailLength: 10
|
||||
Image: MISSILE
|
||||
ROT: 20
|
||||
RangeLimit: 30
|
||||
Speed: 35
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
@@ -482,96 +562,80 @@ RedEye:
|
||||
Explosion: med_explosion
|
||||
InfDeath: 3
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 40
|
||||
Damage: 60
|
||||
ImpactSound: kaboom12
|
||||
|
||||
Sniper:
|
||||
Report: FREMODD1
|
||||
ROF: 40
|
||||
Range: 7
|
||||
ROF: 100
|
||||
Range: 8.5
|
||||
Report: RIFLE
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 150
|
||||
ContrailLength: 6
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
Warhead:
|
||||
Damage: 100
|
||||
Damage: 60
|
||||
Spread: 1
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 5%
|
||||
Light: 5%
|
||||
Heavy: 5%
|
||||
Wood: 0%
|
||||
Light: 1%
|
||||
Heavy: 0%
|
||||
Concrete: 0%
|
||||
InfDeath: 2
|
||||
|
||||
Vulcan:
|
||||
ROF: 30
|
||||
Range: 6
|
||||
Report: 20MMGUN1
|
||||
Range: 5.75
|
||||
Report: VULCAN
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
ContrailLength: 1000
|
||||
Warhead@1:
|
||||
ContrailLength: 3
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Wood: 0%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Heavy: 10%
|
||||
Concrete: 0%
|
||||
Explosion: piffs
|
||||
InfDeath: 2
|
||||
Damage: 10
|
||||
Warhead@2:
|
||||
Spread: 3
|
||||
Damage: 30
|
||||
|
||||
Slung:
|
||||
ROF: 60
|
||||
Delay: 5
|
||||
Range: 5.5
|
||||
Report: BAZOOK2
|
||||
ValidTargets: Ground
|
||||
Projectile: Bullet
|
||||
Speed: 25
|
||||
High: true
|
||||
Shadow: yes
|
||||
Angle: .15
|
||||
Proximity: true
|
||||
Inaccuracy: 12
|
||||
Image: DRAGON
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 2
|
||||
Damage: 10
|
||||
Delay: 2
|
||||
Warhead@3:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 2
|
||||
Damage: 10
|
||||
Delay: 4
|
||||
Warhead@4:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 2
|
||||
Damage: 10
|
||||
Delay: 6
|
||||
Warhead@5:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 2
|
||||
Damage: 10
|
||||
Delay: 8
|
||||
Warhead@6:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 2
|
||||
Damage: 10
|
||||
Delay: 10
|
||||
None: 0%
|
||||
Wood: 75%
|
||||
Light: 40%
|
||||
Heavy: 90%
|
||||
Concrete: 50%
|
||||
Explosion: small_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 4
|
||||
Damage: 30
|
||||
ImpactSound: kaboom25
|
||||
|
||||
|
||||
ParaBomb:
|
||||
ROF: 10
|
||||
@@ -593,18 +657,19 @@ ParaBomb:
|
||||
ImpactSound: EXPLLG3
|
||||
|
||||
Napalm:
|
||||
ROF: 3
|
||||
ROF: 6
|
||||
Projectile: GravityBomb
|
||||
Image: PARABOMB
|
||||
Warhead:
|
||||
Spread: 20
|
||||
Versus:
|
||||
None: 90%
|
||||
None: 20%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Light: 30%
|
||||
Heavy: 20%
|
||||
Concrete: 70%
|
||||
InfDeath: 4
|
||||
Explosion: napalm
|
||||
ImpactSound: NAPALM1
|
||||
SmudgeType: Crater
|
||||
Damage: 100
|
||||
Damage: 300
|
||||
Reference in New Issue
Block a user