unbug prev, and remove misleading code that no longer works
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@@ -100,11 +100,12 @@ namespace OpenRA.Graphics
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if( lastRow < firstRow ) lastRow = firstRow;
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renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
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renderer.SpriteShader.Render(() =>
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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terrainSheet.Texture, PrimitiveType.TriangleList, renderer.SpriteShader));
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PrimitiveType.TriangleList, renderer.SpriteShader));
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foreach (var r in Game.world.WorldActor.traits.WithInterface<IRenderOverlay>())
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r.Render();
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