unbug prev, and remove misleading code that no longer works

This commit is contained in:
Bob
2010-04-11 22:44:39 +12:00
parent 0f98df9a88
commit 96af8b037a
4 changed files with 6 additions and 11 deletions

View File

@@ -100,11 +100,12 @@ namespace OpenRA.Graphics
if( lastRow < firstRow ) lastRow = firstRow;
renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
renderer.SpriteShader.Render(() =>
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
terrainSheet.Texture, PrimitiveType.TriangleList, renderer.SpriteShader));
PrimitiveType.TriangleList, renderer.SpriteShader));
foreach (var r in Game.world.WorldActor.traits.WithInterface<IRenderOverlay>())
r.Render();