Rename actors to match original game rules.

This commit is contained in:
Paul Chote
2015-09-05 21:31:38 +01:00
parent 181e934ee8
commit 96b8b8c1ce
17 changed files with 299 additions and 301 deletions

View File

@@ -36,7 +36,7 @@ concreteb:
Buildable:
Prerequisites: upgrade.conyard
conyard:
construction_yard:
Inherits: ^Building
Building:
Footprint: xxx xxx
@@ -77,7 +77,7 @@ conyard:
Palette: d2k
PrimaryBuilding:
power:
wind_trap:
Inherits: ^Building
Buildable:
Queue: Building
@@ -87,7 +87,7 @@ power:
Valued:
Cost: 300
Tooltip:
Name: Windtrap
Name: Wind Trap
Description: Provides power for other structures
Building:
Footprint: xx xx
@@ -114,7 +114,7 @@ power:
barracks:
Inherits: ^Building
Buildable:
Prerequisites: power
Prerequisites: wind_trap
Queue: Building
BuildPaletteOrder: 40
Selectable:
@@ -170,7 +170,7 @@ barracks:
refinery:
Inherits: ^Building
Buildable:
Prerequisites: power
Prerequisites: wind_trap
Queue: Building
BuildPaletteOrder: 20
Selectable:
@@ -258,7 +258,7 @@ silo:
MustBeDestroyed:
RequiredForShortGame: false
light:
light_factory:
Inherits: ^Building
Buildable:
Prerequisites: refinery
@@ -315,7 +315,7 @@ light:
Power:
Amount: -20
heavy:
heavy_factory:
Inherits: ^Building
Buildable:
Prerequisites: refinery
@@ -375,7 +375,7 @@ heavy:
SelectionDecorations:
VisualBounds: 96,96
radar:
outpost:
Inherits: ^Building
RequiresPower:
CanPowerDown:
@@ -406,10 +406,10 @@ radar:
Range: 6
RenderDetectionCircle:
RenderSprites:
Image: radar.harkonnen
Image: outpost.harkonnen
FactionImages:
atreides: radar.atreides
ordos: radar.ordos
atreides: outpost.atreides
ordos: outpost.ordos
WithIdleOverlay@DISH:
Sequence: idle-dish
PauseOnLowPower: yes
@@ -425,7 +425,7 @@ starport:
Name: Starport
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
Buildable:
Prerequisites: heavy, radar, ~techlevel.high
Prerequisites: heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 80
Building:
@@ -522,7 +522,7 @@ wall:
Pieces: 3, 7
Range: 2c0, 5c0
guntower:
medium_gun_turret:
Inherits: ^Defense
Buildable:
Queue: Building
@@ -564,11 +564,11 @@ guntower:
SelectionDecorations:
VisualBounds: 32,40,0,-8
rockettower:
large_gun_turret:
Inherits: ^Defense
Buildable:
Queue: Building
Prerequisites: radar, upgrade.conyard, ~techlevel.medium
Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 120
Valued:
Cost: 850
@@ -607,11 +607,11 @@ rockettower:
SelectionDecorations:
VisualBounds: 32,40,0,-8
repair:
repair_pad:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: heavy, upgrade.heavy, ~techlevel.medium
Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 130
Valued:
Cost: 500
@@ -639,20 +639,20 @@ repair:
RallyPoint:
Offset: 1,3
RenderSprites:
Image: repair.harkonnen
Image: repair_pad.harkonnen
FactionImages:
atreides: repair.atreides
ordos: repair.ordos
atreides: repair_pad.atreides
ordos: repair_pad.ordos
WithRepairOverlay:
Palette: effect75alpha
Power:
Amount: -10
ProvidesPrerequisite@buildingname:
hightech:
high_tech_factory:
Inherits: ^Building
Buildable:
Prerequisites: radar, ~techlevel.medium
Prerequisites: outpost, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 110
Selectable:
@@ -693,7 +693,7 @@ hightech:
ChargeTime: 180
SquadSize: 3
LongDesc: Ornithopters hit the target with parabombs
UnitType: orni.bomber
UnitType: ornithopter.bomber
SelectTargetSound:
DisplayBeacon: True
CameraActor: camera
@@ -704,11 +704,11 @@ hightech:
SelectionDecorations:
VisualBounds: 96,96
research:
research_centre:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: radar, heavy, upgrade.heavy, ~techlevel.high
Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high
BuildPaletteOrder: 140
Selectable:
Bounds: 96,64,0,16
@@ -725,7 +725,7 @@ research:
ChargeTime: 180
Description: Paratroopers
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
DropItems: light_inf, light_inf, trooper, trooper, engineer, trooper, light_inf, light_inf
SelectTargetSound:
FlareType:
Building:
@@ -754,7 +754,7 @@ research:
palace:
Inherits: ^Building
Buildable:
Prerequisites: research, ~techlevel.high
Prerequisites: research_centre, ~techlevel.high
Queue: Building
BuildPaletteOrder: 150
Selectable:
@@ -795,7 +795,7 @@ palace:
Prerequisites: ~techlevel.superweapons, ~palace.nuke
ChargeTime: 300
Description: Death Hand
LongDesc: Launches a nuclear missile at a target location
LongDesc: Launches an atomic missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
@@ -814,7 +814,7 @@ palace:
ProvidesPrerequisite@buildingname:
conyard.atreides:
Inherits: conyard
Inherits: construction_yard
Buildable:
Queue: Building
BuildPaletteOrder: 1000
@@ -825,7 +825,7 @@ conyard.atreides:
-FactionImages:
conyard.harkonnen:
Inherits: conyard
Inherits: construction_yard
Buildable:
Queue: Building
BuildPaletteOrder: 1000
@@ -836,7 +836,7 @@ conyard.harkonnen:
-FactionImages:
conyard.ordos:
Inherits: conyard
Inherits: construction_yard
Buildable:
Queue: Building
BuildPaletteOrder: 1000