Rename actors to match original game rules.
This commit is contained in:
@@ -36,7 +36,7 @@ concreteb:
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Buildable:
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Prerequisites: upgrade.conyard
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conyard:
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construction_yard:
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Inherits: ^Building
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Building:
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Footprint: xxx xxx
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@@ -77,7 +77,7 @@ conyard:
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Palette: d2k
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PrimaryBuilding:
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power:
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wind_trap:
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Inherits: ^Building
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Buildable:
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Queue: Building
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@@ -87,7 +87,7 @@ power:
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Valued:
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Cost: 300
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Tooltip:
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Name: Windtrap
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Name: Wind Trap
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Description: Provides power for other structures
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Building:
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Footprint: xx xx
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@@ -114,7 +114,7 @@ power:
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barracks:
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Inherits: ^Building
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Buildable:
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Prerequisites: power
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Prerequisites: wind_trap
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Queue: Building
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BuildPaletteOrder: 40
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Selectable:
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@@ -170,7 +170,7 @@ barracks:
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refinery:
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Inherits: ^Building
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Buildable:
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Prerequisites: power
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Prerequisites: wind_trap
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Queue: Building
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BuildPaletteOrder: 20
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Selectable:
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@@ -258,7 +258,7 @@ silo:
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MustBeDestroyed:
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RequiredForShortGame: false
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light:
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light_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: refinery
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@@ -315,7 +315,7 @@ light:
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Power:
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Amount: -20
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heavy:
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heavy_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: refinery
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@@ -375,7 +375,7 @@ heavy:
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SelectionDecorations:
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VisualBounds: 96,96
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radar:
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outpost:
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Inherits: ^Building
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RequiresPower:
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CanPowerDown:
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@@ -406,10 +406,10 @@ radar:
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Range: 6
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RenderDetectionCircle:
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RenderSprites:
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Image: radar.harkonnen
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Image: outpost.harkonnen
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FactionImages:
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atreides: radar.atreides
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ordos: radar.ordos
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atreides: outpost.atreides
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ordos: outpost.ordos
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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@@ -425,7 +425,7 @@ starport:
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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Buildable:
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Prerequisites: heavy, radar, ~techlevel.high
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Prerequisites: heavy_factory, outpost, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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Building:
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@@ -522,7 +522,7 @@ wall:
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Pieces: 3, 7
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Range: 2c0, 5c0
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guntower:
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medium_gun_turret:
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Inherits: ^Defense
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Buildable:
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Queue: Building
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@@ -564,11 +564,11 @@ guntower:
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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rockettower:
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large_gun_turret:
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Inherits: ^Defense
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Buildable:
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Queue: Building
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Prerequisites: radar, upgrade.conyard, ~techlevel.medium
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Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 120
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Valued:
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Cost: 850
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@@ -607,11 +607,11 @@ rockettower:
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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repair:
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repair_pad:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: heavy, upgrade.heavy, ~techlevel.medium
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Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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Valued:
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Cost: 500
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@@ -639,20 +639,20 @@ repair:
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RallyPoint:
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Offset: 1,3
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RenderSprites:
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Image: repair.harkonnen
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Image: repair_pad.harkonnen
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FactionImages:
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atreides: repair.atreides
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ordos: repair.ordos
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atreides: repair_pad.atreides
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ordos: repair_pad.ordos
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WithRepairOverlay:
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Palette: effect75alpha
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Power:
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Amount: -10
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ProvidesPrerequisite@buildingname:
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hightech:
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high_tech_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: radar, ~techlevel.medium
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Prerequisites: outpost, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 110
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Selectable:
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@@ -693,7 +693,7 @@ hightech:
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ChargeTime: 180
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SquadSize: 3
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LongDesc: Ornithopters hit the target with parabombs
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UnitType: orni.bomber
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UnitType: ornithopter.bomber
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SelectTargetSound:
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DisplayBeacon: True
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CameraActor: camera
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@@ -704,11 +704,11 @@ hightech:
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SelectionDecorations:
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VisualBounds: 96,96
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research:
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research_centre:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: radar, heavy, upgrade.heavy, ~techlevel.high
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Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high
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BuildPaletteOrder: 140
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Selectable:
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Bounds: 96,64,0,16
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@@ -725,7 +725,7 @@ research:
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ChargeTime: 180
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Description: Paratroopers
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LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
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DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
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DropItems: light_inf, light_inf, trooper, trooper, engineer, trooper, light_inf, light_inf
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SelectTargetSound:
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FlareType:
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Building:
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@@ -754,7 +754,7 @@ research:
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palace:
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Inherits: ^Building
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Buildable:
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Prerequisites: research, ~techlevel.high
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Prerequisites: research_centre, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 150
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Selectable:
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@@ -795,7 +795,7 @@ palace:
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Prerequisites: ~techlevel.superweapons, ~palace.nuke
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ChargeTime: 300
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Description: Death Hand
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LongDesc: Launches a nuclear missile at a target location
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LongDesc: Launches an atomic missile at a target location
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BeginChargeSound: HI_PREP.AUD
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EndChargeSound: HI_DHRDY.AUD
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SelectTargetSound:
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@@ -814,7 +814,7 @@ palace:
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ProvidesPrerequisite@buildingname:
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conyard.atreides:
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Inherits: conyard
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Inherits: construction_yard
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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@@ -825,7 +825,7 @@ conyard.atreides:
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-FactionImages:
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conyard.harkonnen:
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Inherits: conyard
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Inherits: construction_yard
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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@@ -836,7 +836,7 @@ conyard.harkonnen:
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-FactionImages:
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conyard.ordos:
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Inherits: conyard
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Inherits: construction_yard
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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