Rename actors to match original game rules.

This commit is contained in:
Paul Chote
2015-09-05 21:31:38 +01:00
parent 181e934ee8
commit 96b8b8c1ce
17 changed files with 299 additions and 301 deletions

View File

@@ -10,7 +10,7 @@ carryall:
Offset: -30,-24
orni:
ornithopter:
idle: DATA.R8
Start: 1955
Facings: -32

View File

@@ -1,4 +1,4 @@
rifle:
light_inf:
stand: DATA.R8
Start: 206
Facings: -8
@@ -59,7 +59,7 @@ rifle:
Start: 4011
Offset: -30,-24
bazooka:
trooper:
stand: DATA.R8
Start: 458
Facings: -8

View File

@@ -21,7 +21,7 @@ wall:
Start: 4063
Offset: -30,-24
guntower:
medium_gun_turret:
idle: DATA.R8
Frames: 2573, 2576, 2574, 2584, 2577, 2578, 2588, 2581, 2575, 2585, 2579, 2580, 2586, 2582, 2583, 2587
Length: 16
@@ -44,7 +44,7 @@ guntower:
Start: 4069
Offset: -30,-24
rockettower:
large_gun_turret:
idle: DATA.R8
Frames: 2573, 2576, 2574, 2584, 2577, 2578, 2588, 2581, 2575, 2585, 2579, 2580, 2586, 2582, 2583, 2587
Length: 16
@@ -101,7 +101,7 @@ conyard.atreides:
Start: 4046
Offset: -30,-24
repair.atreides:
repair_pad.atreides:
make: DATA.R8
Start: 4370
Length: 10
@@ -134,7 +134,7 @@ repair.atreides:
Start: 4096
Offset: -30,-24
repair.harkonnen:
repair_pad.harkonnen:
make: DATA.R8
Start: 4370
Length: 10
@@ -167,7 +167,7 @@ repair.harkonnen:
Start: 4097
Offset: -30,-24
repair.ordos:
repair_pad.ordos:
make: DATA.R8
Start: 4370
Length: 10
@@ -310,7 +310,7 @@ barracks.atreides:
Start: 4059
Offset: -30,-24
radar.atreides:
outpost.atreides:
idle: DATA.R8
Start: 2521
Offset: -48,80
@@ -798,7 +798,7 @@ barracks.harkonnen:
Start: 4060
Offset: -30,-24
radar.harkonnen:
outpost.harkonnen:
idle: DATA.R8
Start: 2681
Offset: -48,80
@@ -1195,7 +1195,7 @@ barracks.ordos:
Start: 4061
Offset: -30,-24
radar.ordos:
outpost.ordos:
idle: DATA.R8
Start: 2841
Offset: -48,80

View File

@@ -65,7 +65,7 @@ quad:
Start: 4018
Offset: -30,-24
siegetank:
siege_tank:
idle: DATA.R8
Start: 1763
Facings: -32
@@ -80,7 +80,7 @@ siegetank:
Start: 4026
Offset: -30,-24
siegetank.husk:
siege_tank.husk:
idle: DATA.R8
Start: 1763
Facings: -32
@@ -90,7 +90,7 @@ siegetank.husk:
Facings: -32
ZOffset: -512
missiletank:
missile_tank:
idle: DATA.R8
Start: 1603
Facings: -32
@@ -98,13 +98,13 @@ missiletank:
Start: 4024
Offset: -30,-24
missiletank.husk:
missile_tank.husk:
idle: DATA.R8
Start: 1603
Facings: -32
ZOffset: -512
sonictank:
sonic_tank:
idle: DATA.R8
Start: 1827
Facings: -32
@@ -112,13 +112,13 @@ sonictank:
Start: 4027
Offset: -30,-24
sonictank.husk:
sonic_tank.husk:
idle: DATA.R8
Start: 1827
Facings: -32
ZOffset: -512
combata:
combat_tank_a:
idle: DATA.R8
Start: 1731
Facings: -32
@@ -134,7 +134,7 @@ combata:
Start: 4020
Offset: -30,-24
combata.husk:
combat_tank_a.husk:
idle: DATA.R8
Start: 1731
Facings: -32
@@ -144,7 +144,7 @@ combata.husk:
Facings: -32
ZOffset: -512
combath:
combat_tank_h:
idle: DATA.R8
Start: 2051
Facings: -32
@@ -160,7 +160,7 @@ combath:
Start: 4021
Offset: -30,-24
combath.husk:
combat_tank_h.husk:
idle: DATA.R8
Start: 2051
Facings: -32
@@ -170,7 +170,7 @@ combath.husk:
Facings: -32
ZOffset: -512
combato:
combat_tank_o:
idle: DATA.R8
Start: 2453
Facings: -32
@@ -186,7 +186,7 @@ combato:
Start: 4022
Offset: -30,-24
combato.husk:
combat_tank_o.husk:
idle: DATA.R8
Start: 2453
Facings: -32
@@ -196,7 +196,7 @@ combato.husk:
Facings: -32
ZOffset: -512
devast:
devastator:
idle: DATA.R8
Start: 2083
Facings: -32
@@ -209,7 +209,7 @@ devast:
Start: 4028
Offset: -30,-24
devast.husk:
devastator.husk:
idle: DATA.R8
Start: 2083
Facings: -32
@@ -231,7 +231,7 @@ raider:
Start: 4017
Offset: -30,-24
stealthraider:
stealth_raider:
idle: DATA.R8
Start: 2421
Facings: -32
@@ -245,7 +245,7 @@ stealthraider:
BlendMode: Additive
icon: raidersicon.shp # 4282 in 1.06 DATA.R8
deviatortank:
deviator:
idle: DATA.R8
Start: 2389
Facings: -32
@@ -253,7 +253,7 @@ deviatortank:
Start: 4025
Offset: -30,-24
deviatortank.husk:
deviator.husk:
idle: DATA.R8
Start: 2389
Facings: -32