Remove GenericSelectTarget

This commit is contained in:
abcdefg30
2020-11-09 13:58:13 +01:00
committed by Paul Chote
parent df94f0ec8b
commit 96c4554644
2 changed files with 31 additions and 87 deletions

View File

@@ -17,16 +17,31 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class GuardOrderGenerator : GenericSelectTarget
public class GuardOrderGenerator : UnitOrderGenerator
{
readonly string orderName;
readonly string cursor;
readonly MouseButton expectedButton;
IEnumerable<Actor> subjects;
public GuardOrderGenerator(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
: base(subjects, order, cursor, button) { }
protected override IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
{
if (mi.Button != ExpectedButton)
yield break;
orderName = order;
this.cursor = cursor;
expectedButton = button;
this.subjects = subjects;
}
public override IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button != expectedButton)
world.CancelInputMode();
return OrderInner(world, mi);
}
IEnumerable<Order> OrderInner(World world, MouseInput mi)
{
var target = FriendlyGuardableUnits(world, mi).FirstOrDefault();
if (target == null)
yield break;
@@ -34,7 +49,7 @@ namespace OpenRA.Mods.Common.Orders
world.CancelInputMode();
var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
yield return new Order(OrderName, null, Target.FromActor(target), queued, null, subjects.Where(s => s != target).ToArray());
yield return new Order(orderName, null, Target.FromActor(target), queued, null, subjects.Where(s => s != target).ToArray());
}
public override void SelectionChanged(World world, IEnumerable<Actor> selected)
@@ -54,9 +69,17 @@ namespace OpenRA.Mods.Common.Orders
var canGuard = FriendlyGuardableUnits(world, mi)
.Any(a => multiple || a != subjects.First());
return canGuard ? Cursor : "move-blocked";
return canGuard ? cursor : "move-blocked";
}
public override bool InputOverridesSelection(World world, int2 xy, MouseInput mi)
{
// Custom order generators always override selection
return true;
}
public override bool ClearSelectionOnLeftClick { get { return false; } }
static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
{
return world.ScreenMap.ActorsAtMouse(mi)