validate building placement in ResolveOrder as well
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@@ -62,7 +62,8 @@ namespace OpenRA.Mods.RA
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}
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else
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{
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if (!self.World.CanPlaceBuilding(order.TargetString, buildingInfo, order.TargetLocation, null))
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if (!self.World.CanPlaceBuilding(order.TargetString, buildingInfo, order.TargetLocation, null)
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|| !buildingInfo.IsCloseEnoughToBase(self.World, order.Player, order.TargetString, order.TargetLocation))
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{
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return;
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}
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