Replace map type with a category list.
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@@ -44,7 +44,7 @@ namespace OpenRA
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{
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public readonly string title;
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public readonly string author;
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public readonly string map_type;
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public readonly string[] categories;
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public readonly int players;
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public readonly Rectangle bounds;
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public readonly int[] spawnpoints = { };
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@@ -64,7 +64,7 @@ namespace OpenRA
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IReadOnlyPackage parentPackage;
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public string Title { get; private set; }
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public string Type { get; private set; }
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public string[] Categories { get; private set; }
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public string Author { get; private set; }
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public string TileSet { get; private set; }
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public MapPlayers Players { get; private set; }
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@@ -116,7 +116,7 @@ namespace OpenRA
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Uid = uid;
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Title = "Unknown Map";
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Type = "Unknown";
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Categories = new[] { "Unknown" };
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Author = "Unknown Author";
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PlayerCount = 0;
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Bounds = Rectangle.Empty;
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@@ -153,8 +153,8 @@ namespace OpenRA
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if (yaml.TryGetValue("Title", out temp))
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Title = temp.Value;
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if (yaml.TryGetValue("Type", out temp))
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Type = temp.Value;
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if (yaml.TryGetValue("Categories", out temp))
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Categories = FieldLoader.GetValue<string[]>("Categories", temp.Value);
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if (yaml.TryGetValue("Tileset", out temp))
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TileSet = temp.Value;
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if (yaml.TryGetValue("Author", out temp))
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@@ -257,7 +257,7 @@ namespace OpenRA
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return false;
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// Other map types may have confusing settings or gameplay
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if (Type != "Conquest")
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if (!Categories.Contains("Conquest"))
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return false;
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// Maps with bots disabled confuse new players
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@@ -290,7 +290,7 @@ namespace OpenRA
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}
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Title = r.title;
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Type = r.map_type;
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Categories = r.categories;
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Author = r.author;
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PlayerCount = r.players;
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Bounds = r.bounds;
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