use the new actorinit stuff when loading map yaml

This commit is contained in:
Bob
2010-08-01 15:25:57 +12:00
parent 10b7ece62e
commit 970eb4d6e1
8 changed files with 104 additions and 28 deletions

View File

@@ -76,7 +76,6 @@
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\Timer.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="Map\ActorReference.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Primitives\Cache.cs" />