use the new actorinit stuff when loading map yaml

This commit is contained in:
Bob
2010-08-01 15:25:57 +12:00
parent 10b7ece62e
commit 970eb4d6e1
8 changed files with 104 additions and 28 deletions

53
OpenRA.Game/ActorReference.cs Executable file
View File

@@ -0,0 +1,53 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Collections;
namespace OpenRA.FileFormats
{
public class ActorReference : IEnumerable
{
public readonly string Type;
public readonly TypeDictionary InitDict;
public ActorReference( string type ) : this( type, new Dictionary<string, MiniYaml>() ) { }
public ActorReference( string type, Dictionary<string, MiniYaml> inits )
{
Type = type;
InitDict = new TypeDictionary();
foreach( var i in inits )
InitDict.Add( LoadInit( i.Key, i.Value ) );
}
static IActorInit LoadInit(string traitName, MiniYaml my)
{
var info = Game.CreateObject<IActorInit>(traitName + "Init");
FieldLoader.Load(info, my);
return info;
}
public MiniYaml Save()
{
var ret = new MiniYaml( Type );
foreach( var init in InitDict )
{
var initName = init.GetType().Name;
ret.Nodes.Add( initName.Substring( 0, initName.Length - 4 ), FieldSaver.Save( init ) );
}
return ret;
}
// for initialization syntax
public void Add( object o ) { InitDict.Add( o ); }
public IEnumerator GetEnumerator() { return InitDict.GetEnumerator(); }
}
}