use the new actorinit stuff when loading map yaml
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@@ -25,8 +25,7 @@ namespace OpenRA.Mods.RA
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Game.skipMakeAnims = true; // rude hack
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foreach (var actorReference in world.Map.Actors)
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MapActors[actorReference.Key] = world.CreateActor(actorReference.Value.Type, actorReference.Value.Location,
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world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Value.Owner));
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MapActors[actorReference.Key] = world.CreateActor(actorReference.Value.Type, actorReference.Value.InitDict);
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Game.skipMakeAnims = false;
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}
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