Merge pull request #8868 from pchote/readonly-traits
Make trait fields readonly
This commit is contained in:
@@ -36,9 +36,11 @@ namespace OpenRA.Mods.Common.Effects
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class Contrail : ITick, IRender
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class Contrail : ITick, IRender
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{
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{
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ContrailInfo info;
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readonly ContrailInfo info;
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readonly IBodyOrientation body;
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// This is a mutable struct, so it can't be readonly.
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ContrailRenderable trail;
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ContrailRenderable trail;
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IBodyOrientation body;
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public Contrail(Actor self, ContrailInfo info)
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public Contrail(Actor self, ContrailInfo info)
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{
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{
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@@ -21,20 +21,20 @@ namespace OpenRA.Mods.Common.Traits
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class ExternalCapturableBar : ISelectionBar
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class ExternalCapturableBar : ISelectionBar
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{
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{
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ExternalCapturable cap;
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readonly ExternalCapturable capturable;
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public ExternalCapturableBar(Actor self)
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public ExternalCapturableBar(Actor self)
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{
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{
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this.cap = self.Trait<ExternalCapturable>();
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capturable = self.Trait<ExternalCapturable>();
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}
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}
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public float GetValue()
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public float GetValue()
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{
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{
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// only show when building is being captured
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// only show when building is being captured
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if (!cap.CaptureInProgress)
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if (!capturable.CaptureInProgress)
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return 0f;
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return 0f;
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return (float)cap.CaptureProgressTime / (cap.Info.CaptureCompleteTime * 25);
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return (float)capturable.CaptureProgressTime / (capturable.Info.CaptureCompleteTime * 25);
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}
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}
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public Color GetColor() { return Color.Orange; }
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public Color GetColor() { return Color.Orange; }
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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class RenderBuildingTurreted : RenderBuilding
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class RenderBuildingTurreted : RenderBuilding
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{
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{
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Turreted t;
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readonly Turreted turreted;
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static Func<int> MakeTurretFacingFunc(Actor self)
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static Func<int> MakeTurretFacingFunc(Actor self)
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{
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{
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@@ -48,14 +48,14 @@ namespace OpenRA.Mods.Common.Traits
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public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
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public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
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: base(init, info, MakeTurretFacingFunc(init.Self))
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: base(init, info, MakeTurretFacingFunc(init.Self))
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{
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{
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t = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();
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turreted = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();
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t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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}
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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public override void DamageStateChanged(Actor self, AttackInfo e)
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{
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{
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base.DamageStateChanged(self, e);
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base.DamageStateChanged(self, e);
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t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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}
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}
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}
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}
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}
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}
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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class RenderDetectionCircle : IPostRenderSelection
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class RenderDetectionCircle : IPostRenderSelection
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{
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{
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Actor self;
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readonly Actor self;
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public RenderDetectionCircle(Actor self) { this.self = self; }
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public RenderDetectionCircle(Actor self) { this.self = self; }
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@@ -56,8 +56,8 @@ namespace OpenRA.Mods.Common.Traits
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class RenderRangeCircle : IPostRenderSelection
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class RenderRangeCircle : IPostRenderSelection
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{
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{
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Actor self;
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readonly Actor self;
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AttackBase attack;
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readonly AttackBase attack;
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public RenderRangeCircle(Actor self)
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public RenderRangeCircle(Actor self)
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{
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{
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@@ -73,11 +73,11 @@ namespace OpenRA.Mods.Common.Traits
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public class RenderVoxels : IRender, INotifyOwnerChanged
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public class RenderVoxels : IRender, INotifyOwnerChanged
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{
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{
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readonly List<VoxelAnimation> components = new List<VoxelAnimation>();
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readonly List<VoxelAnimation> components = new List<VoxelAnimation>();
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Actor self;
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readonly Actor self;
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RenderVoxelsInfo info;
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readonly RenderVoxelsInfo info;
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IBodyOrientation body;
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readonly IBodyOrientation body;
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WRot camera;
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readonly WRot camera;
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WRot lightSource;
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readonly WRot lightSource;
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public RenderVoxels(Actor self, RenderVoxelsInfo info)
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public RenderVoxels(Actor self, RenderVoxelsInfo info)
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{
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{
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@@ -35,8 +35,8 @@ namespace OpenRA.Mods.Common.Traits
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class WithBuildingExplosion : INotifyKilled
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class WithBuildingExplosion : INotifyKilled
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{
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{
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WithBuildingExplosionInfo info;
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readonly WithBuildingExplosionInfo info;
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BuildingInfo buildingInfo;
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readonly BuildingInfo buildingInfo;
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public WithBuildingExplosion(Actor self, WithBuildingExplosionInfo info)
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public WithBuildingExplosion(Actor self, WithBuildingExplosionInfo info)
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{
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{
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@@ -23,8 +23,8 @@ namespace OpenRA.Mods.Common.Traits
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public class WithBuildingPlacedAnimation : INotifyBuildingPlaced, INotifyBuildComplete
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public class WithBuildingPlacedAnimation : INotifyBuildingPlaced, INotifyBuildComplete
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{
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{
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WithBuildingPlacedAnimationInfo info;
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readonly WithBuildingPlacedAnimationInfo info;
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RenderSimple renderSimple;
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readonly RenderSimple renderSimple;
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bool buildComplete;
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bool buildComplete;
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public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
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public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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public class WithBuildingPlacedOverlay : INotifyBuildComplete, INotifySold, INotifyDamageStateChanged, INotifyBuildingPlaced, INotifyTransform
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public class WithBuildingPlacedOverlay : INotifyBuildComplete, INotifySold, INotifyDamageStateChanged, INotifyBuildingPlaced, INotifyTransform
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{
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{
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Animation overlay;
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readonly Animation overlay;
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bool buildComplete;
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bool buildComplete;
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public WithBuildingPlacedOverlay(Actor self, WithBuildingPlacedOverlayInfo info)
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public WithBuildingPlacedOverlay(Actor self, WithBuildingPlacedOverlayInfo info)
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@@ -30,8 +30,8 @@ namespace OpenRA.Mods.Common.Traits
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class WithHarvestOverlay : INotifyHarvesterAction
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class WithHarvestOverlay : INotifyHarvesterAction
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{
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{
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WithHarvestOverlayInfo info;
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readonly WithHarvestOverlayInfo info;
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Animation anim;
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readonly Animation anim;
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bool visible;
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bool visible;
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public WithHarvestOverlay(Actor self, WithHarvestOverlayInfo info)
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public WithHarvestOverlay(Actor self, WithHarvestOverlayInfo info)
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
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public class WithIdleOverlay : UpgradableTrait<WithIdleOverlayInfo>, INotifyDamageStateChanged, INotifyBuildComplete, INotifySold, INotifyTransform
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public class WithIdleOverlay : UpgradableTrait<WithIdleOverlayInfo>, INotifyDamageStateChanged, INotifyBuildComplete, INotifySold, INotifyTransform
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{
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{
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Animation overlay;
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readonly Animation overlay;
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bool buildComplete;
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bool buildComplete;
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public WithIdleOverlay(Actor self, WithIdleOverlayInfo info)
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public WithIdleOverlay(Actor self, WithIdleOverlayInfo info)
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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public class WithProductionOverlay : INotifyDamageStateChanged, ITick, INotifyBuildComplete, INotifySold
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public class WithProductionOverlay : INotifyDamageStateChanged, ITick, INotifyBuildComplete, INotifySold
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{
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{
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Animation overlay;
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readonly Animation overlay;
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ProductionQueue queue;
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ProductionQueue queue;
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bool buildComplete;
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bool buildComplete;
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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public class WithRepairAnimation : INotifyRepair
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public class WithRepairAnimation : INotifyRepair
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{
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{
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WithRepairAnimationInfo info;
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readonly WithRepairAnimationInfo info;
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public WithRepairAnimation(Actor self, WithRepairAnimationInfo info)
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public WithRepairAnimation(Actor self, WithRepairAnimationInfo info)
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{
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{
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
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public class WithRepairOverlay : INotifyDamageStateChanged, INotifyBuildComplete, INotifySold, INotifyRepair
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public class WithRepairOverlay : INotifyDamageStateChanged, INotifyBuildComplete, INotifySold, INotifyRepair
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{
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{
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Animation overlay;
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readonly Animation overlay;
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bool buildComplete;
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bool buildComplete;
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public WithRepairOverlay(Actor self, WithRepairOverlayInfo info)
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public WithRepairOverlay(Actor self, WithRepairOverlayInfo info)
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@@ -45,9 +45,9 @@ namespace OpenRA.Mods.Common.Traits
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public class WithRotor : ITick
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public class WithRotor : ITick
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{
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{
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WithRotorInfo info;
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readonly WithRotorInfo info;
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Animation rotorAnim;
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readonly Animation rotorAnim;
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IMove movement;
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readonly IMove movement;
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public WithRotor(Actor self, WithRotorInfo info)
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public WithRotor(Actor self, WithRotorInfo info)
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{
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{
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@@ -58,11 +58,11 @@ namespace OpenRA.Mods.Common.Traits
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public class WithTurret : UpgradableTrait<WithTurretInfo>, ITick, INotifyDamageStateChanged
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public class WithTurret : UpgradableTrait<WithTurretInfo>, ITick, INotifyDamageStateChanged
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{
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{
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RenderSprites rs;
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readonly RenderSprites rs;
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IBodyOrientation body;
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readonly IBodyOrientation body;
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AttackBase ab;
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readonly AttackBase ab;
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Turreted t;
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readonly Turreted t;
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Armament[] arms;
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readonly Armament[] arms;
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public readonly Animation DefaultAnimation;
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public readonly Animation DefaultAnimation;
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public WithTurret(Actor self, WithTurretInfo info)
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public WithTurret(Actor self, WithTurretInfo info)
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@@ -48,11 +48,11 @@ namespace OpenRA.Mods.Common.Traits
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public class WithVoxelBarrel
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public class WithVoxelBarrel
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{
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{
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WithVoxelBarrelInfo info;
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readonly WithVoxelBarrelInfo info;
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Actor self;
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readonly Actor self;
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Armament armament;
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readonly Armament armament;
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Turreted turreted;
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readonly Turreted turreted;
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IBodyOrientation body;
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readonly IBodyOrientation body;
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public WithVoxelBarrel(Actor self, WithVoxelBarrelInfo info)
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public WithVoxelBarrel(Actor self, WithVoxelBarrelInfo info)
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{
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{
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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public class WithVoxelBody : IAutoSelectionSize
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public class WithVoxelBody : IAutoSelectionSize
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{
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{
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int2 size;
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readonly int2 size;
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public WithVoxelBody(Actor self, WithVoxelBodyInfo info)
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public WithVoxelBody(Actor self, WithVoxelBodyInfo info)
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{
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{
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@@ -28,8 +28,8 @@ namespace OpenRA.Mods.Common.Traits
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class SmokeTrailWhenDamaged : ITick
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class SmokeTrailWhenDamaged : ITick
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{
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{
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IBodyOrientation body;
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readonly SmokeTrailWhenDamagedInfo info;
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SmokeTrailWhenDamagedInfo info;
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readonly IBodyOrientation body;
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int ticks;
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int ticks;
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public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
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public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
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class NukePower : SupportPower
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class NukePower : SupportPower
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{
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{
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readonly NukePowerInfo info;
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readonly NukePowerInfo info;
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IBodyOrientation body;
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readonly IBodyOrientation body;
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public NukePower(Actor self, NukePowerInfo info)
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public NukePower(Actor self, NukePowerInfo info)
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: base(self, info)
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: base(self, info)
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