Move DeveloperMode trait to Mods.Common
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209
OpenRA.Mods.Common/Traits/Player/DeveloperMode.cs
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209
OpenRA.Mods.Common/Traits/Player/DeveloperMode.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Attach this to the player actor.")]
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public class DeveloperModeInfo : ITraitInfo, ILobbyOptions
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{
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[Desc("Default value of the developer mode checkbox in the lobby.")]
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public bool Enabled = false;
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[Desc("Prevent the developer mode state from being changed in the lobby.")]
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public bool Locked = false;
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[Desc("Default cash bonus granted by the give cash cheat.")]
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public int Cash = 20000;
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[Desc("Growth steps triggered by the grow resources button.")]
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public int ResourceGrowth = 100;
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[Desc("Enable the fast build cheat by default.")]
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public bool FastBuild;
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[Desc("Enable the fast support powers cheat by default.")]
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public bool FastCharge;
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[Desc("Enable the disable visibility cheat by default.")]
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public bool DisableShroud;
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[Desc("Enable the unlimited power cheat by default.")]
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public bool UnlimitedPower;
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[Desc("Enable the build anywhere cheat by default.")]
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public bool BuildAnywhere;
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[Desc("Enable the path debug overlay by default.")]
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public bool PathDebug;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("cheats", "Debug Menu", Enabled, Locked);
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}
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public object Create(ActorInitializer init) { return new DeveloperMode(this); }
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}
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public class DeveloperMode : IResolveOrder, ISync, INotifyCreated
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{
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readonly DeveloperModeInfo info;
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public bool Enabled { get; private set; }
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[Sync] bool fastCharge;
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[Sync] bool allTech;
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[Sync] bool fastBuild;
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[Sync] bool disableShroud;
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[Sync] bool pathDebug;
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[Sync] bool unlimitedPower;
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[Sync] bool buildAnywhere;
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public bool FastCharge { get { return Enabled && fastCharge; } }
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public bool AllTech { get { return Enabled && allTech; } }
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public bool FastBuild { get { return Enabled && fastBuild; } }
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public bool DisableShroud { get { return Enabled && disableShroud; } }
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public bool PathDebug { get { return Enabled && pathDebug; } }
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public bool UnlimitedPower { get { return Enabled && unlimitedPower; } }
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public bool BuildAnywhere { get { return Enabled && buildAnywhere; } }
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bool enableAll;
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public DeveloperMode(DeveloperModeInfo info)
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{
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this.info = info;
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fastBuild = info.FastBuild;
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fastCharge = info.FastCharge;
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disableShroud = info.DisableShroud;
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pathDebug = info.PathDebug;
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unlimitedPower = info.UnlimitedPower;
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buildAnywhere = info.BuildAnywhere;
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}
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void INotifyCreated.Created(Actor self)
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{
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Enabled = self.World.LobbyInfo.NonBotPlayers.Count() == 1 || self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("cheats", info.Enabled);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (!Enabled)
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return;
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switch (order.OrderString)
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{
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case "DevAll":
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{
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enableAll ^= true;
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allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll;
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if (enableAll)
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{
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self.Owner.Shroud.ExploreAll();
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var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
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self.Trait<PlayerResources>().GiveCash(amount);
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}
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else
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self.Owner.Shroud.ResetExploration();
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self.Owner.Shroud.Disabled = DisableShroud;
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if (self.World.LocalPlayer == self.Owner)
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self.World.RenderPlayer = DisableShroud ? null : self.Owner;
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break;
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}
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case "DevEnableTech":
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{
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allTech ^= true;
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break;
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}
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case "DevFastCharge":
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{
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fastCharge ^= true;
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break;
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}
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case "DevFastBuild":
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{
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fastBuild ^= true;
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break;
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}
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case "DevGiveCash":
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{
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var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
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self.Trait<PlayerResources>().GiveCash(amount);
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break;
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}
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case "DevGrowResources":
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{
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foreach (var a in self.World.ActorsWithTrait<ISeedableResource>())
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for (var i = 0; i < info.ResourceGrowth; i++)
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a.Trait.Seed(a.Actor);
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break;
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}
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case "DevVisibility":
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{
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disableShroud ^= true;
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self.Owner.Shroud.Disabled = DisableShroud;
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if (self.World.LocalPlayer == self.Owner)
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self.World.RenderPlayer = DisableShroud ? null : self.Owner;
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break;
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}
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case "DevPathDebug":
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{
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pathDebug ^= true;
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break;
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}
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case "DevGiveExploration":
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{
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self.Owner.Shroud.ExploreAll();
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break;
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}
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case "DevResetExploration":
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{
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self.Owner.Shroud.ResetExploration();
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break;
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}
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case "DevUnlimitedPower":
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{
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unlimitedPower ^= true;
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break;
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}
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case "DevBuildAnywhere":
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{
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buildAnywhere ^= true;
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break;
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}
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default:
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return;
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}
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Game.Debug("Cheat used: {0} by {1}", order.OrderString, self.Owner.PlayerName);
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}
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}
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}
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