Move DeveloperMode trait to Mods.Common

This commit is contained in:
rob-v
2017-07-23 13:09:32 +02:00
committed by Oliver Brakmann
parent d4e9e0e069
commit 97306f2bcd
4 changed files with 4 additions and 3 deletions

View File

@@ -181,7 +181,6 @@
<Compile Include="Sync.cs" />
<Compile Include="TraitDictionary.cs" />
<Compile Include="Traits\LintAttributes.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\Target.cs" />

View File

@@ -297,6 +297,7 @@
<Compile Include="Traits\CommandBarBlacklist.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Traits\HitShape.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\PowerTooltip.cs" />
<Compile Include="Traits\Render\VeteranProductionIconOverlay.cs" />
<Compile Include="Traits\Capturable.cs" />

View File

@@ -11,8 +11,9 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the player actor.")]
public class DeveloperModeInfo : ITraitInfo, ILobbyOptions

View File

@@ -11,8 +11,8 @@
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Radar;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic