Refactor Traits.fake into a Tags interface for primary production structures +mods
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@@ -1,14 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class Fake
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class Fake : ITags
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{
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public Fake(Actor self){}
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public Fake(Actor self){}
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public IEnumerable<TagType> GetTags()
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{
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yield return TagType.Fake;
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}
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}
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}
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