Refactor Traits.fake into a Tags interface for primary production structures +mods

This commit is contained in:
Paul
2009-12-19 19:08:15 -08:00
parent 301873f88e
commit 975624d2f9
5 changed files with 54 additions and 26 deletions

View File

@@ -1,14 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits
{
class Fake
class Fake : ITags
{
public Fake(Actor self){}
public Fake(Actor self){}
public IEnumerable<TagType> GetTags()
{
yield return TagType.Fake;
}
}
}