start of shellmap (dropped its actors :(); fix saving of actors from the editor
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@@ -45,7 +45,7 @@ namespace OpenRA.FileFormats
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foreach( var init in InitDict )
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{
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var initName = init.GetType().Name;
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ret.NodesDict.Add( initName.Substring( 0, initName.Length - 4 ), FieldSaver.Save( init ) );
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ret.Nodes.Add( new MiniYamlNode( initName.Substring( 0, initName.Length - 4 ), FieldSaver.Save( init ) ) );
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}
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return ret;
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}
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BIN
mods/cnc/maps/shellmap/map.bin
Normal file
BIN
mods/cnc/maps/shellmap/map.bin
Normal file
Binary file not shown.
1
mods/cnc/maps/shellmap/map.uid
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1
mods/cnc/maps/shellmap/map.uid
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@@ -0,0 +1 @@
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8f204fea98ed407cdbb7be8fd631368cd7571d20
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46
mods/cnc/maps/shellmap/map.yaml
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46
mods/cnc/maps/shellmap/map.yaml
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@@ -0,0 +1,46 @@
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Selectable: False
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MapFormat: 3
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Title: shellmap
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Description: CNC Shellmap
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Author: Chris Forbes
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PlayerCount: 0
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Tileset: WINTER
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MapSize: 96,48
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TopLeft: 8,1
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BottomRight: 88,46
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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Palette:
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Race: gdi
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OwnsWorld: True
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NonCombatant: True
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Playable: False
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DefaultStartingUnits: False
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Color: 255,238,238,238
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Color2: 255,44,28,24
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InitialCash: 0
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Allies:
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Enemies:
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Actors:
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Actor0: tc04
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Location: 10,2
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Owner: Neutral
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Waypoints:
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Smudges:
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Rules:
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