Merge pull request #3311 from chrisforbes/placebuilding-resolve
validate building placement in ResolveOrder as well
This commit is contained in:
@@ -62,7 +62,8 @@ namespace OpenRA.Mods.RA
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}
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}
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else
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else
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{
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{
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if (!self.World.CanPlaceBuilding(order.TargetString, buildingInfo, order.TargetLocation, null))
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if (!self.World.CanPlaceBuilding(order.TargetString, buildingInfo, order.TargetLocation, null)
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|| !buildingInfo.IsCloseEnoughToBase(self.World, order.Player, order.TargetString, order.TargetLocation))
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{
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{
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return;
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return;
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}
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}
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@@ -91,6 +91,12 @@ namespace OpenRA.Mods.RA.Server
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{ "startgame",
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{ "startgame",
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s =>
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s =>
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{
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can start the game");
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return true;
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}
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if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
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if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
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server.lobbyInfo.ClientInSlot(sl.Key) == null))
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server.lobbyInfo.ClientInSlot(sl.Key) == null))
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{
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{
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