Add MapClassification.Generated.
Generated maps are created at runtime using a mod-defined trait. They are embedded directly into replays and save games as they exist in memory only, and disappear after the game exits.
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committed by
Gustas Kažukauskas
parent
6be947bbf0
commit
979483b63c
@@ -667,6 +667,21 @@ namespace OpenRA.Mods.Common.Server
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var m = server.ModData.MapCache[s];
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if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
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SelectMap(m);
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else if (m.Class == MapClassification.Generated)
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{
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if (m.Status == MapStatus.Generating)
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{
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// Wait up to 5 seconds for the map to be generated
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var stopwatch = Stopwatch.StartNew();
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while (m.Status == MapStatus.Generating && stopwatch.ElapsedMilliseconds < 5000)
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Thread.Sleep(100);
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}
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if (m.Status == MapStatus.Available)
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SelectMap(m);
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else
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QueryFailed();
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}
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else if (server.Settings.QueryMapRepository)
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{
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server.SendFluentMessageTo(conn, SearchingMap);
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