Add MapClassification.Generated.
Generated maps are created at runtime using a mod-defined trait. They are embedded directly into replays and save games as they exist in memory only, and disappear after the game exits.
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committed by
Gustas Kažukauskas
parent
6be947bbf0
commit
979483b63c
@@ -14,6 +14,7 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Network;
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using OpenRA.Widgets;
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@@ -336,7 +337,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// Parse the save to find the map UID
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var save = new GameSave(selectedSave);
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var map = modData.MapCache[save.GlobalSettings.Map];
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var map = Game.ModData.MapCache[save.GlobalSettings.Map];
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if (map.Status != MapStatus.Available && save.MapData != null)
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{
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// Add to the MapCache so the server will accept the map
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var package = ZipFileLoader.ReadWriteZipFile.FromBase64String(save.MapData);
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map.UpdateFromMap(package, MapClassification.Generated);
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}
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if (map.Status != MapStatus.Available)
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return;
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