Shrink shape of RA SAM
To adress balancing concerns. Also tweaked sprite offsets to make it more centered.
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@@ -804,8 +804,12 @@ FTUR:
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SAM:
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SAM:
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Inherits: ^Defense
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@shape: ^2x1Shape
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Inherits@AUTOTARGET: ^AutoTargetAir
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Inherits@AUTOTARGET: ^AutoTargetAir
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Inherits@shape: ^2x1Shape
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HitShape:
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Type: Rectangle
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TopLeft: -768,-512
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BottomRight: 768,512
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 100
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BuildPaletteOrder: 100
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@@ -426,19 +426,19 @@ sam:
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idle: sam2
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idle: sam2
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Facings: 32
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Facings: 32
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UseClassicFacingFudge: True
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UseClassicFacingFudge: True
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Offset: -2,-2
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Offset: -1,-2
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damaged-idle: sam2
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damaged-idle: sam2
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Start: 34
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Start: 34
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Facings: 32
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Facings: 32
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UseClassicFacingFudge: True
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UseClassicFacingFudge: True
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Offset: -2,-2
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Offset: -1,-2
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make: sammake
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make: sammake
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Length: *
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Length: *
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Offset: -2,-2
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Offset: -1,-2
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muzzle: samfire
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muzzle: samfire
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Length: 18
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Length: 18
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Facings: 8
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Facings: 8
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Offset: -2,-2
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Offset: -1,-2
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bib: mbSAM
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bib: mbSAM
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Length: *
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Length: *
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Offset: 0,1
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Offset: 0,1
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