diff --git a/OpenRA.Mods.Cnc/OpenRA.Mods.Cnc.csproj b/OpenRA.Mods.Cnc/OpenRA.Mods.Cnc.csproj
index ee510261e8..903c3dda2a 100644
--- a/OpenRA.Mods.Cnc/OpenRA.Mods.Cnc.csproj
+++ b/OpenRA.Mods.Cnc/OpenRA.Mods.Cnc.csproj
@@ -48,6 +48,7 @@
+
diff --git a/OpenRA.Mods.Cnc/PoisonedByTiberium.cs b/OpenRA.Mods.Cnc/PoisonedByTiberium.cs
new file mode 100644
index 0000000000..76d34c5d81
--- /dev/null
+++ b/OpenRA.Mods.Cnc/PoisonedByTiberium.cs
@@ -0,0 +1,64 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
+ * This file is part of OpenRA.
+ *
+ * OpenRA is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * OpenRA is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with OpenRA. If not, see .
+ */
+#endregion
+
+using OpenRA.GameRules;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Cnc
+{
+ class PoisonedByTiberiumInfo : ITraitInfo
+ {
+ public readonly string Weapon = "Tiberium";
+
+ public object Create(Actor self) { return new PoisonedByTiberium(this); }
+ }
+
+ class PoisonedByTiberium : ITick
+ {
+ PoisonedByTiberiumInfo info;
+ [Sync] int poisonTicks;
+
+ public PoisonedByTiberium(PoisonedByTiberiumInfo info) { this.info = info; }
+
+ public void Tick(Actor self)
+ {
+ if (--poisonTicks <= 0)
+ {
+ var rl = self.World.WorldActor.traits.Get();
+ var r = rl.GetResource(self.Location);
+
+ if (r != null)
+ Combat.DoImpacts(new ProjectileArgs
+ {
+ src = self.CenterLocation.ToInt2(),
+ dest = self.CenterLocation.ToInt2(),
+ srcAltitude = 0,
+ destAltitude = 0,
+ facing = 0,
+ firedBy = self,
+ target = self,
+ weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()]
+ }, self.CenterLocation.ToInt2());
+
+ poisonTicks = Rules.Weapons[info.Weapon.ToLowerInvariant()].ROF;
+ }
+ }
+ }
+}
diff --git a/mods/cnc/defaults.yaml b/mods/cnc/defaults.yaml
index e49bb475f9..07a709a1a7 100644
--- a/mods/cnc/defaults.yaml
+++ b/mods/cnc/defaults.yaml
@@ -25,6 +25,7 @@
AutoTarget:
Passenger:
HiddenUnderFog:
+ PoisonedByTiberium:
^Ship:
Category: Ship
diff --git a/mods/cnc/infantry.yaml b/mods/cnc/infantry.yaml
index b81847ee77..5eff4bef0d 100644
--- a/mods/cnc/infantry.yaml
+++ b/mods/cnc/infantry.yaml
@@ -102,6 +102,7 @@ E5:
-RenderInfantry:
RenderInfantry:
WithMuzzleFlash:
+ -PoisonedByTiberium:
C1:
Inherits: ^Infantry
diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml
index c39f87b5d9..95b5e55711 100644
--- a/mods/cnc/weapons.yaml
+++ b/mods/cnc/weapons.yaml
@@ -479,3 +479,11 @@ HonestJohn:
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 100
+
+Tiberium:
+ ROF: 10
+ Warhead:
+ Spread: 1
+ Verses: 100%,100%,100%,100%,100%
+ InfDeath: 4
+ Damage: 5