Refactor map-actor loading
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@@ -76,7 +76,6 @@ namespace OpenRA.FileFormats
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using( Stream s = FileSystem.Open( tilename + suffix ) )
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{
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Log.Write(tilename+suffix);
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if( !tiles.ContainsKey( (ushort)( start + i ) ) )
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tiles.Add( (ushort)( start + i ), new Terrain( s ) );
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}
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