Refactor map-actor loading
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@@ -18,23 +18,18 @@
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.FileFormats
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{
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public struct TreeReference
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public struct ActorReference
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{
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public readonly int X;
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public readonly int Y;
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public readonly string Image;
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public TreeReference(int xy, string image, int mapSize)
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public readonly int2 Location;
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public readonly string Name;
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public readonly string Owner;
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public ActorReference( string name, int2 location, string owner )
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{
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X = xy % mapSize;
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Y = xy / mapSize;
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Image = image;
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Name = name;
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Location = location;
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Owner = owner;
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}
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public Point Location { get { return new Point(X, Y); } }
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}
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.FileFormats
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public int2 Size { get { return new int2(Width, Height); } }
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public readonly TileReference[ , ] MapTiles;
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public readonly List<TreeReference> Trees = new List<TreeReference>();
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public readonly List<ActorReference> Actors = new List<ActorReference>();
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public readonly IEnumerable<int2> SpawnPoints;
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@@ -55,8 +55,6 @@ namespace OpenRA.FileFormats
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public Map(IniFile file)
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{
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IniSection basic = file.GetSection("Basic");
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Title = basic.GetValue("Name", "(null)");
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BinaryPart = basic.GetValue("BinaryPart", "scm02ea.bin");
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@@ -88,8 +86,7 @@ namespace OpenRA.FileFormats
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{
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UnpackTileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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ReadTrees(file);
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ReadRATrees(file);
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}
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else // CNC
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{
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@@ -97,6 +94,10 @@ namespace OpenRA.FileFormats
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ReadCncTrees(file);
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}
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LoadActors(file, "STRUCTURES");
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LoadActors(file, "UNITS");
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LoadActors(file, "INFANTRY");
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SpawnPoints = file.GetSection("Waypoints")
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.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize)))
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.Where(a => a.First < 8)
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@@ -195,14 +196,17 @@ namespace OpenRA.FileFormats
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MapTiles[ j, i ].overlay = ReadByte( ms );
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}
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void ReadTrees( IniFile file )
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void ReadRATrees( IniFile file )
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{
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IniSection terrain = file.GetSection( "TERRAIN", true );
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if( terrain == null )
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return;
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foreach( KeyValuePair<string, string> kv in terrain )
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Trees.Add( new TreeReference( int.Parse( kv.Key ), kv.Value, MapSize ) );
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{
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var loc = int.Parse( kv.Key );
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Actors.Add( new ActorReference(kv.Value, new int2(loc % MapSize, loc / MapSize), null ) );
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}
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}
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void ReadCncTrees( IniFile file )
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@@ -212,8 +216,21 @@ namespace OpenRA.FileFormats
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return;
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foreach( KeyValuePair<string, string> kv in terrain )
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// HACK: remove the ,none from the end
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Trees.Add( new TreeReference( int.Parse( kv.Key ), kv.Value.Substring(0,kv.Value.Length-5), MapSize ) );
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{
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var loc = int.Parse( kv.Key );
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Actors.Add( new ActorReference( kv.Value.Substring(0,kv.Value.Length-5), new int2(loc % MapSize, loc / MapSize),null));
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}
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}
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void LoadActors(IniFile file, string section)
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{
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foreach (var s in file.GetSection(section, true))
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{
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//num=owner,type,health,location,facing,...
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[3]);
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Actors.Add( new ActorReference( parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
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}
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}
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public bool IsInMap(int x, int y)
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -90,10 +90,10 @@
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<Compile Include="Terrain.cs" />
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<Compile Include="TileReference.cs" />
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<Compile Include="TileSet.cs" />
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<Compile Include="TreeReference.cs" />
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<Compile Include="Tuple.cs" />
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<Compile Include="TypeDictionary.cs" />
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<Compile Include="Walkability.cs" />
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<Compile Include="ActorReference.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -29,12 +29,10 @@ namespace OpenRA.FileFormats
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public Terrain( Stream stream )
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{
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int Width, Height, IndexEnd, IndexStart;
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uint ImgStart;
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// Try loading as a cnc .tem
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BinaryReader reader = new BinaryReader( stream );
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Width = reader.ReadUInt16();
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Height = reader.ReadUInt16();
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int Width = reader.ReadUInt16();
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int Height = reader.ReadUInt16();
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if( Width != 24 || Height != 24 )
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throw new InvalidDataException( string.Format( "{0}x{1}", Width, Height ) );
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@@ -42,9 +40,10 @@ namespace OpenRA.FileFormats
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/*NumTiles = */reader.ReadUInt16();
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/*Zero1 = */reader.ReadUInt16();
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/*uint Size = */reader.ReadUInt32();
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ImgStart = reader.ReadUInt32();
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uint ImgStart = reader.ReadUInt32();
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/*Zero2 = */reader.ReadUInt32();
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int IndexEnd, IndexStart;
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if (reader.ReadUInt16() == 65535) // ID1 = FFFFh for cnc
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{
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/*ID2 = */reader.ReadUInt16();
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@@ -54,7 +53,6 @@ namespace OpenRA.FileFormats
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else // Load as a ra .tem
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{
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stream.Position = 0;
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// Try loading as an RA .tem
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reader = new BinaryReader( stream );
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Width = reader.ReadUInt16();
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Height = reader.ReadUInt16();
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@@ -73,8 +71,6 @@ namespace OpenRA.FileFormats
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reader.ReadUInt32();
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IndexStart = reader.ReadInt32();
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}
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Log.Write("IndexStart: {0}",IndexStart);
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stream.Position = IndexStart;
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foreach( byte b in new BinaryReader(stream).ReadBytes(IndexEnd - IndexStart) )
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@@ -76,7 +76,6 @@ namespace OpenRA.FileFormats
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using( Stream s = FileSystem.Open( tilename + suffix ) )
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{
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Log.Write(tilename+suffix);
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if( !tiles.ContainsKey( (ushort)( start + i ) ) )
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tiles.Add( (ushort)( start + i ), new Terrain( s ) );
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}
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@@ -101,11 +101,8 @@ namespace OpenRA
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Timer.Time( "ChromeProv, SeqProv, viewport: {0}" );
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skipMakeAnims = true;
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foreach (var treeReference in Game.world.Map.Trees)
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world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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Timer.Time( "trees: {0}" );
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world.LoadMapActors(Rules.AllRules);
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foreach (var actorReference in Game.world.Map.Actors)
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world.CreateActor(actorReference.Name, actorReference.Location, world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Owner) ?? world.players[0]);
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skipMakeAnims = false;
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Timer.Time( "map actors: {0}" );
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@@ -200,22 +200,6 @@ namespace OpenRA
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return xy;
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}
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public static void LoadMapActors(this World world, IniFile mapfile)
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{
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var toLoad =
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mapfile.GetSection("STRUCTURES", true)
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.Concat(mapfile.GetSection("UNITS", true));
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foreach (var s in toLoad)
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{
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//num=owner,type,health,location,facing,...
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[3]);
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world.CreateActor(parts[1].ToLowerInvariant(), new int2(loc % 128, loc / 128),
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world.players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? world.players[0]);
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}
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}
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public static int2 ChooseRandomEdgeCell(this World w)
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{
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var isX = w.SharedRandom.Next(2) == 0;
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@@ -1,6 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<unit name="rock1">
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<!-- Blossom Tree -->
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<unit name="split3">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<!-- Rocks -->
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<unit name="rock1">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="rock2">
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@@ -21,6 +27,8 @@
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<unit name="rock7">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<!-- Trees -->
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<unit name="tc04">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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@@ -105,6 +113,8 @@
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<!-- Civilian Structures -->
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<unit name="v01">
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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@@ -183,10 +193,4 @@
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<sequence name="idle" start="0" length="14" />
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<sequence name="damaged-idle" start="14" length="15" />
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</unit>
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<unit name="barl">
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<sequence name="idle" start="0" length="3" />
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</unit>
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<unit name="brl3">
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<sequence name="idle" start="0" length="3" />
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</unit>
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</sequences>
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