Extract strings from resource renderer.

This commit is contained in:
Matthias Mailänder
2024-04-02 12:57:55 +02:00
committed by Gustas
parent 6c9e33b76c
commit 97c61e0068
11 changed files with 41 additions and 9 deletions

View File

@@ -17,6 +17,7 @@ using System.Reflection;
using System.Text.RegularExpressions;
using Linguini.Syntax.Ast;
using Linguini.Syntax.Parser;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -136,6 +137,19 @@ namespace OpenRA.Mods.Common.Lint
foreach (var speed in gameSpeeds.Speeds.Values)
usedKeys.Add(speed.Name, gameSpeedTranslationReference, $"`{nameof(GameSpeed)}.{nameof(GameSpeed.Name)}`");
// TODO: linter does not work with LoadUsing
foreach (var actorInfo in modData.DefaultRules.Actors)
{
foreach (var info in actorInfo.Value.TraitInfos<ResourceRendererInfo>())
{
var resourceTypeNameField = typeof(ResourceRendererInfo.ResourceTypeInfo).GetField(nameof(ResourceRendererInfo.ResourceTypeInfo.Name));
var resourceTypeTranslationReference = Utility.GetCustomAttributes<TranslationReferenceAttribute>(resourceTypeNameField, true)[0];
testedFields.Add(resourceTypeNameField);
foreach (var resourceTypes in info.ResourceTypes)
usedKeys.Add(resourceTypes.Value.Name, resourceTypeTranslationReference, $"`{nameof(ResourceRendererInfo.ResourceTypeInfo)}.{nameof(ResourceRendererInfo.ResourceTypeInfo.Name)}`");
}
}
foreach (var modType in modData.ObjectCreator.GetTypes())
{
const BindingFlags Binding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;