Add additional metadata to lobby options.

This commit is contained in:
Paul Chote
2017-12-09 20:17:39 +00:00
committed by reaperrr
parent b71b2ad523
commit 97cdce7448
19 changed files with 171 additions and 18 deletions

View File

@@ -23,17 +23,33 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Prevent the ally build radius state from being changed in the lobby.")]
public readonly bool AllyBuildRadiusLocked = false;
[Desc("Whether to display the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusVisible = true;
[Desc("Display order for the ally build radius checkbox in the lobby.")]
public readonly int AllyBuildRadiusDisplayOrder = 0;
[Desc("Default value of the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusEnabled = true;
[Desc("Prevent the build radius state from being changed in the lobby.")]
public readonly bool BuildRadiusLocked = false;
[Desc("Display the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusVisible = true;
[Desc("Display order for the build radius checkbox in the lobby.")]
public readonly int BuildRadiusDisplayOrder = 0;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("allybuild", "Build off Allies' ConYards", AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
yield return new LobbyBooleanOption("allybuild", "Build off Allies", "Allow allies to place structures inside your build area",
AllyBuildRadiusVisible, AllyBuildRadiusDisplayOrder,
AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
yield return new LobbyBooleanOption("buildradius", "Limit ConYard Area", BuildRadiusEnabled, BuildRadiusLocked);
yield return new LobbyBooleanOption("buildradius", "Limit Build Area", "Limits structure placement to areas around Construction Yards",
BuildRadiusVisible, BuildRadiusDisplayOrder,
BuildRadiusEnabled, BuildRadiusLocked);
}
public object Create(ActorInitializer init) { return new MapBuildRadius(this); }