Add additional metadata to lobby options.

This commit is contained in:
Paul Chote
2017-12-09 20:17:39 +00:00
committed by reaperrr
parent b71b2ad523
commit 97cdce7448
19 changed files with 171 additions and 18 deletions

View File

@@ -24,27 +24,48 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Prevent the short game enabled state from being changed in the lobby.")]
public readonly bool ShortGameLocked = false;
[Desc("Whether to display the short game checkbox in the lobby.")]
public readonly bool ShortGameVisible = true;
[Desc("Display order for the short game checkbox in the lobby.")]
public readonly int ShortGameDisplayOrder = 0;
[Desc("Default tech level.")]
public readonly string TechLevel = "unrestricted";
[Desc("Prevent the tech level from being changed in the lobby.")]
public readonly bool TechLevelLocked = false;
[Desc("Display the tech level option in the lobby.")]
public readonly bool TechLevelVisible = true;
[Desc("Display order for the tech level option in the lobby.")]
public readonly int TechLevelDisplayOrder = 0;
[Desc("Default game speed.")]
public readonly string GameSpeed = "default";
[Desc("Prevent the game speed from being changed in the lobby.")]
public readonly bool GameSpeedLocked = false;
[Desc("Display the game speed option in the lobby.")]
public readonly bool GameSpeedVisible = true;
[Desc("Display order for the game speed option in the lobby.")]
public readonly int GameSpeedDisplayOrder = 0;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("shortgame", "Short Game", ShortGameEnabled, ShortGameLocked);
yield return new LobbyBooleanOption("shortgame", "Short Game", "Players are defeated when their bases are destroyed",
ShortGameVisible, ShortGameDisplayOrder,
ShortGameEnabled, ShortGameLocked);
var techLevels = rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>()
.ToDictionary(t => t.Id, t => t.Name);
if (techLevels.Any())
yield return new LobbyOption("techlevel", "Tech Level",
yield return new LobbyOption("techlevel", "Tech Level", "Change the units and abilities at your disposal",
TechLevelVisible, TechLevelDisplayOrder,
new ReadOnlyDictionary<string, string>(techLevels),
TechLevel, TechLevelLocked);
@@ -52,7 +73,8 @@ namespace OpenRA.Mods.Common.Traits
.ToDictionary(s => s.Key, s => s.Value.Name);
// NOTE: The server hardcodes special-case logic for this option id
yield return new LobbyOption("gamespeed", "Game Speed",
yield return new LobbyOption("gamespeed", "Game Speed", "Change the rate at which time passes",
GameSpeedVisible, GameSpeedDisplayOrder,
new ReadOnlyDictionary<string, string>(gameSpeeds),
GameSpeed, GameSpeedLocked);
}