Several fixes
Fixed TS building repairability to match original. Civilian structures can now only be repaired with engineers. Removed ProximityCaptor. Various other fixes.
This commit is contained in:
@@ -2,7 +2,6 @@
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AppearsOnRadar:
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AppearsOnRadar:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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CombatDebugOverlay:
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DrawLineToTarget:
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GivesExperience:
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GivesExperience:
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BodyOrientation:
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BodyOrientation:
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ScriptTriggers:
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ScriptTriggers:
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@@ -57,11 +56,8 @@
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DestroyedSounds: crmble2.aud
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DestroyedSounds: crmble2.aud
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RenderBuilding:
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RenderBuilding:
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WithBuildingExplosion:
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WithBuildingExplosion:
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RepairableBuilding:
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EngineerRepairable:
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IndicatorPalette: mouse
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ShakeOnDeath:
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ShakeOnDeath:
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ProximityCaptor:
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Types: Building
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AcceptsSupplies:
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AcceptsSupplies:
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Guardable:
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Guardable:
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Range: 3
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Range: 3
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@@ -76,10 +72,11 @@
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Inherits: ^BasicBuilding
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Inherits: ^BasicBuilding
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GivesBuildableArea:
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GivesBuildableArea:
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Capturable:
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Capturable:
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RepairableBuilding:
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IndicatorPalette: mouse
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WithDeathAnimation:
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WithDeathAnimation:
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DeathSequence: dead
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DeathSequence: dead
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UseDeathTypeSuffix: false
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UseDeathTypeSuffix: false
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EngineerRepairable:
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EmitInfantryOnSell@gdi:
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EmitInfantryOnSell@gdi:
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ActorTypes: e1, e1, e2, medic
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ActorTypes: e1, e1, e2, medic
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Races: gdi
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Races: gdi
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@@ -160,8 +157,6 @@
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Type: wall
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Type: wall
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GivesExperience:
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GivesExperience:
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AutoTargetIgnore:
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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Sellable:
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SellSounds: cashturn.aud
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SellSounds: cashturn.aud
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -187,6 +182,7 @@
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^Infantry:
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^Infantry:
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Inherits@1: ^GainsExperience
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@2: ^ExistsInWorld
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DrawLineToTarget:
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Health:
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Health:
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Radius: 128
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Radius: 128
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HP: 50
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HP: 50
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@@ -236,8 +232,6 @@
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Voice: Move
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Voice: Move
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HiddenUnderFog:
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HiddenUnderFog:
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ActorLostNotification:
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ActorLostNotification:
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ProximityCaptor:
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Types: Infantry
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GivesBounty:
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GivesBounty:
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Crushable:
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Crushable:
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CrushSound: squish6.aud
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CrushSound: squish6.aud
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@@ -299,8 +293,6 @@
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VoiceSet: Civilian
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VoiceSet: Civilian
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Tooltip:
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Tooltip:
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Name: Civilian
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Name: Civilian
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ProximityCaptor:
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Types: CivilianInfantry
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ScaredyCat:
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ScaredyCat:
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WithDeathAnimation:
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WithDeathAnimation:
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CrushedSequence: die-crushed
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CrushedSequence: die-crushed
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@@ -308,6 +300,7 @@
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^Vehicle:
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^Vehicle:
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Inherits@1: ^GainsExperience
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@2: ^ExistsInWorld
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DrawLineToTarget:
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Mobile:
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Mobile:
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Crushes: crate
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Crushes: crate
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TerrainSpeeds:
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TerrainSpeeds:
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@@ -339,8 +332,6 @@
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Voice: Move
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Voice: Move
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HiddenUnderFog:
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HiddenUnderFog:
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ActorLostNotification:
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ActorLostNotification:
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ProximityCaptor:
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Types: Vehicle
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Capturable:
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Capturable:
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Type: Vehicle
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Type: Vehicle
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CaptureThreshold: 1
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CaptureThreshold: 1
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@@ -401,12 +392,13 @@
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^CivilianVoxelVehicle:
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^CivilianVoxelVehicle:
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Inherits: ^VoxelVehicle
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Inherits: ^VoxelVehicle
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-RenderSprites: # They don't have icons so this is needed to satisfy --check-yaml
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-RenderSprites:
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-MustBeDestroyed:
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-MustBeDestroyed:
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^Helicopter:
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^Aircraft:
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Inherits@1: ^GainsExperience
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@2: ^ExistsInWorld
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DrawLineToTarget:
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AppearsOnRadar:
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AppearsOnRadar:
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UseLocation: yes
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UseLocation: yes
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TargetableAircraft:
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TargetableAircraft:
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@@ -417,12 +409,6 @@
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Palette: pips
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Palette: pips
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Voiced:
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Voiced:
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VoiceSet: Heli
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VoiceSet: Heli
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Helicopter:
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RepairBuildings: gadept
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RearmBuildings:
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LandWhenIdle: no
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CruiseAltitude: 2048
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Voice: Move
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HiddenUnderFog:
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HiddenUnderFog:
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AttackMove:
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AttackMove:
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Voice: Move
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Voice: Move
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@@ -436,9 +422,17 @@
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RenderVoxels:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelBody:
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^Helicopter:
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Inherits: ^Aircraft
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Helicopter:
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RepairBuildings: gadept
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RearmBuildings:
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LandWhenIdle: no
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CruiseAltitude: 2048
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Voice: Move
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^Plane:
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^Plane:
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Inherits: ^Helicopter
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Inherits: ^Aircraft
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-Helicopter:
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Plane:
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Plane:
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RepairBuildings: gadept
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RepairBuildings: gadept
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RearmBuildings: gahpad, nahpad
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RearmBuildings: gahpad, nahpad
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@@ -449,7 +443,7 @@
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^Viceroid:
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^Viceroid:
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Inherits: ^ExistsInWorld
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Inherits: ^ExistsInWorld
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RenderUnit:
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DrawLineToTarget:
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Health:
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Health:
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Radius: 256
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Radius: 256
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Armor:
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Armor:
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