use integer math to calculate next auto-target scan-time
to combat random desync problem because of rounding problems
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@@ -36,8 +36,8 @@ namespace OpenRA.Mods.RA
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public readonly bool AlignIdleTurrets = false;
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public readonly bool CanAttackGround = true;
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public readonly float ScanTimeAverage = 2f;
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public readonly float ScanTimeSpread = .5f;
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public readonly int MinimumScanTimeInterval = 30;
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public readonly int MaximumScanTimeInterval = 60;
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public abstract object Create(ActorInitializer init);
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