From 98006d3870a68a6b36547408cba0f6ff7487b2fc Mon Sep 17 00:00:00 2001 From: Mustafa Alperen Seki Date: Fri, 12 Oct 2018 18:57:44 +0300 Subject: [PATCH] Make CrateAction>Sound to play for everyone --- OpenRA.Mods.Common/Traits/Crates/CrateAction.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Crates/CrateAction.cs b/OpenRA.Mods.Common/Traits/Crates/CrateAction.cs index 5088e63ca4..6b5e2fbdbd 100644 --- a/OpenRA.Mods.Common/Traits/Crates/CrateAction.cs +++ b/OpenRA.Mods.Common/Traits/Crates/CrateAction.cs @@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits public virtual void Activate(Actor collector) { - Game.Sound.PlayToPlayer(SoundType.World, collector.Owner, Info.Sound); + Game.Sound.Play(SoundType.World, Info.Sound, self.CenterPosition); if (!string.IsNullOrEmpty(Info.Notification)) Game.Sound.PlayNotification(self.World.Map.Rules, collector.Owner, "Speech",