Add a stub for upgrading map actors.
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@@ -84,6 +84,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
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UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
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UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
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UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0);
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map.Save(map.Path);
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}
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}
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