force-move; cleaning some dead bits; etc
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@@ -43,8 +43,6 @@ namespace OpenRa.Game.Graphics
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Log.Write("* LoadSequencesForCursor() done");
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}
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public static void ForcePrecache() { } // force static ctor to run
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static void LoadSequencesForUnit(XmlElement eUnit)
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{
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string unitName = eUnit.GetAttribute("name");
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