force-move; cleaning some dead bits; etc
This commit is contained in:
@@ -29,10 +29,13 @@ namespace OpenRa.Game.Traits
|
||||
self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
|
||||
}
|
||||
|
||||
public IEnumerable<UnitMovementType> CrushableBy()
|
||||
public bool CrushableBy(UnitMovementType umt)
|
||||
{
|
||||
yield return UnitMovementType.Track;
|
||||
//yield return UnitMovementType.Wheel; // Can infantry be crushed by wheel?
|
||||
switch (umt)
|
||||
{
|
||||
case UnitMovementType.Track: return true;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user