Support tracking multiple sprites in SpriteCache.
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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@@ -43,16 +44,47 @@ namespace OpenRA.Graphics
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public class SpriteCache
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{
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public readonly SheetBuilder SheetBuilder;
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readonly Cache<string, Sprite[]> sprites;
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readonly ISpriteLoader[] loaders;
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readonly IReadOnlyFileSystem fileSystem;
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readonly Dictionary<string, List<Sprite[]>> sprites = new Dictionary<string, List<Sprite[]>>();
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public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
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{
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SheetBuilder = sheetBuilder;
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sprites = new Cache<string, Sprite[]>(filename => SpriteLoader.GetSprites(fileSystem, filename, loaders, sheetBuilder));
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this.fileSystem = fileSystem;
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this.loaders = loaders;
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}
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public Sprite[] this[string filename] { get { return sprites[filename]; } }
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Sprite[] LoadSprite(string filename, List<Sprite[]> cache)
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{
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var sprite = SpriteLoader.GetSprites(fileSystem, filename, loaders, SheetBuilder);
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cache.Add(sprite);
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return sprite;
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}
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/// <summary>Returns the first set of sprites with the given filename.</summary>
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public Sprite[] this[string filename]
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{
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get
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{
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var allSprites = sprites.GetOrAdd(filename);
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var sprite = allSprites.FirstOrDefault();
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return sprite ?? LoadSprite(filename, allSprites);
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}
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}
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/// <summary>Returns all instances of sets of sprites with the given filename</summary>
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public IEnumerable<Sprite[]> AllCached(string filename)
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{
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return sprites.GetOrAdd(filename);
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}
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/// <summary>Loads and caches a new instance of sprites with the given filename</summary>
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public Sprite[] Reload(string filename)
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{
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return LoadSprite(filename, sprites.GetOrAdd(filename));
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}
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}
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public class FrameCache
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