Support tracking multiple sprites in SpriteCache.

This commit is contained in:
Paul Chote
2016-07-02 21:19:28 +01:00
parent 37c5e9e0b0
commit 983abee1ed

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
@@ -43,16 +44,47 @@ namespace OpenRA.Graphics
public class SpriteCache
{
public readonly SheetBuilder SheetBuilder;
readonly Cache<string, Sprite[]> sprites;
readonly ISpriteLoader[] loaders;
readonly IReadOnlyFileSystem fileSystem;
readonly Dictionary<string, List<Sprite[]>> sprites = new Dictionary<string, List<Sprite[]>>();
public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
{
SheetBuilder = sheetBuilder;
sprites = new Cache<string, Sprite[]>(filename => SpriteLoader.GetSprites(fileSystem, filename, loaders, sheetBuilder));
this.fileSystem = fileSystem;
this.loaders = loaders;
}
public Sprite[] this[string filename] { get { return sprites[filename]; } }
Sprite[] LoadSprite(string filename, List<Sprite[]> cache)
{
var sprite = SpriteLoader.GetSprites(fileSystem, filename, loaders, SheetBuilder);
cache.Add(sprite);
return sprite;
}
/// <summary>Returns the first set of sprites with the given filename.</summary>
public Sprite[] this[string filename]
{
get
{
var allSprites = sprites.GetOrAdd(filename);
var sprite = allSprites.FirstOrDefault();
return sprite ?? LoadSprite(filename, allSprites);
}
}
/// <summary>Returns all instances of sets of sprites with the given filename</summary>
public IEnumerable<Sprite[]> AllCached(string filename)
{
return sprites.GetOrAdd(filename);
}
/// <summary>Loads and caches a new instance of sprites with the given filename</summary>
public Sprite[] Reload(string filename)
{
return LoadSprite(filename, sprites.GetOrAdd(filename));
}
}
public class FrameCache