Remove hardcoded DevReloadChrome and HideUserInterface hotkeys.
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@@ -239,8 +239,6 @@ namespace OpenRA
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public Hotkey TogglePixelDoubleKey = new Hotkey(Keycode.PERIOD, Modifiers.None);
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public Hotkey TogglePlayerStanceColorsKey = new Hotkey(Keycode.COMMA, Modifiers.Ctrl);
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public Hotkey DevReloadChromeKey = new Hotkey(Keycode.C, Modifiers.Ctrl | Modifiers.Shift);
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public Hotkey HideUserInterfaceKey = new Hotkey(Keycode.H, Modifiers.Ctrl | Modifiers.Shift);
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public Hotkey TakeScreenshotKey = new Hotkey(Keycode.P, Modifiers.Ctrl);
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public Hotkey ToggleMuteKey = new Hotkey(Keycode.M, Modifiers.None);
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@@ -128,23 +128,6 @@ namespace OpenRA.Widgets
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/// <param name="e">Key input data</param>
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public static bool HandleKeyPress(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Down)
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{
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var hk = Hotkey.FromKeyInput(e);
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if (hk == Game.Settings.Keys.DevReloadChromeKey)
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{
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ChromeProvider.Initialize(Game.ModData);
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return true;
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}
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if (hk == Game.Settings.Keys.HideUserInterfaceKey)
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{
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Root.Visible ^= true;
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return true;
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}
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}
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if (KeyboardFocusWidget != null)
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return KeyboardFocusWidget.HandleKeyPressOuter(e);
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@@ -448,7 +448,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "CycleStatusBarsKey", "Cycle status bars display" },
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{ "TogglePixelDoubleKey", "Toggle pixel doubling" },
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{ "ToggleMuteKey", "Toggle audio mute" },
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{ "TogglePlayerStanceColorsKey", "Toggle player stance colors" }
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{ "TogglePlayerStanceColorsKey", "Toggle player stance colors" },
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{ "TakeScreenshotKey", "Take screenshot" }
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};
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var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
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@@ -589,23 +590,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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BindHotkeyPref(kv, ks, productionTemplate, hotkeyList);
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}
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// Developer
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{
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var hotkeys = new Dictionary<string, string>()
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{
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{ "DevReloadChromeKey", "Reload Chrome" },
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{ "HideUserInterfaceKey", "Hide UI" },
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{ "TakeScreenshotKey", "Take screenshot" }
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};
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var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
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header.Get<LabelWidget>("LABEL").GetText = () => "Developer Commands";
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hotkeyList.AddChild(header);
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foreach (var kv in hotkeys)
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BindHotkeyPref(kv, ks, developerTemplate, hotkeyList);
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}
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// Music
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{
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var hotkeys = new Dictionary<string, string>()
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