only select one unit when clicking rather than dragging
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@@ -95,10 +95,13 @@ namespace OpenRa.Game
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? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
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? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
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if (isClick)
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if (isClick)
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orderGenerator = new UnitOrderGenerator(isCombine
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{
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? oldSelection.SymmetricDifference(newSelection) : newSelection);
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var adjNewSelection = newSelection.Take(1); /* todo: select BEST, not FIRST */
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orderGenerator = new UnitOrderGenerator(isCombine
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? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection);
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}
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else
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else
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orderGenerator = new UnitOrderGenerator(isCombine
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orderGenerator = new UnitOrderGenerator(isCombine
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? oldSelection.Union(newSelection) : newSelection);
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? oldSelection.Union(newSelection) : newSelection);
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var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
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var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
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