Add an introduction dialog for non-{DEV_VERSION} TS builds.
This commit is contained in:
@@ -70,6 +70,7 @@
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<Compile Include="Effects\AnimatedBeacon.cs" />
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<Compile Include="UtilityCommands\LegacyRulesImporter.cs" />
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<Compile Include="UtilityCommands\LegacySequenceImporter.cs" />
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<Compile Include="Widgets\Logic\PreReleaseWarningPrompt.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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37
OpenRA.Mods.TS/Widgets/Logic/PreReleaseWarningPrompt.cs
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37
OpenRA.Mods.TS/Widgets/Logic/PreReleaseWarningPrompt.cs
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@@ -0,0 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.TS.Widgets.Logic
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{
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public class PreReleaseWarningPrompt : ChromeLogic
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{
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static bool promptAccepted;
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[ObjectCreator.UseCtor]
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public PreReleaseWarningPrompt(Widget widget, World world, ModData modData)
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{
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if (!promptAccepted && modData.Manifest.Metadata.Version != "{DEV_VERSION}")
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widget.Get<ButtonWidget>("CONTINUE_BUTTON").OnClick = () => ShowMainMenu(world);
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else
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ShowMainMenu(world);
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}
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void ShowMainMenu(World world)
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{
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promptAccepted = true;
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Ui.ResetAll();
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Game.LoadWidget(world, "MAINMENU", Ui.Root, new WidgetArgs());
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}
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}
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}
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