Add an `Undamaged' damagestate to simplify things related to healing.

This commit is contained in:
Paul Chote
2010-07-30 01:22:41 +12:00
parent 87d2071007
commit 98ac5a036f
10 changed files with 27 additions and 29 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Activities
}
self.InflictDamage(self, -hpToRepair, null);
if (health.MaxHP == health.HP)
if (health.ExtendedDamageState == ExtendedDamageState.Undamaged)
return NextActivity;
if (host != null)