Add an `Undamaged' damagestate to simplify things related to healing.

This commit is contained in:
Paul Chote
2010-07-30 01:22:41 +12:00
parent 87d2071007
commit 98ac5a036f
10 changed files with 27 additions and 29 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Traits
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
}
public enum ExtendedDamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
public enum ExtendedDamageState { Undamaged, Normal, ThreeQuarter, Half, Quarter, Dead };
public class Health
{
@@ -79,6 +79,9 @@ namespace OpenRA.Traits
if (hp < MaxHP * 0.75f)
return ExtendedDamageState.ThreeQuarter;
if (hp == MaxHP)
return ExtendedDamageState.Undamaged;
return ExtendedDamageState.Normal;
}
}
@@ -155,6 +158,12 @@ namespace OpenRA.Traits
return (health == null) ? DamageState.Normal : health.DamageState;
}
public static ExtendedDamageState GetExtendedDamageState(this Actor self)
{
var health = self.traits.GetOrDefault<Health>();
return (health == null) ? ExtendedDamageState.Undamaged : health.ExtendedDamageState;
}
public static void InflictDamage(this Actor self, Actor attacker, int damage, WarheadInfo warhead)
{
var health = self.traits.GetOrDefault<Health>();

View File

@@ -68,7 +68,7 @@ namespace OpenRA.Traits
self.World.AddFrameEndTask(w => w.Add(new RepairIndicator(self)));
self.InflictDamage(self, -hpToRepair, null);
if (Health.HP == Health.MaxHP)
if (Health.ExtendedDamageState == ExtendedDamageState.Undamaged)
{
isRepairing = false;
return;

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Activities
}
self.InflictDamage(self, -hpToRepair, null);
if (health.MaxHP == health.HP)
if (health.ExtendedDamageState == ExtendedDamageState.Undamaged)
return NextActivity;
if (host != null)

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Activities
{
if (target == null || target.IsDead()) return NextActivity;
var health = target.traits.Get<Health>();
if (health.HP == health.MaxHP)
if (health.ExtendedDamageState == ExtendedDamageState.Undamaged)
return NextActivity;
target.InflictDamage(self, -health.MaxHP, null);

View File

@@ -222,12 +222,8 @@ namespace OpenRA.Mods.RA
// unless forced, only heal allies.
if (self.Owner.Stances[underCursor.Owner] != Stance.Ally && !forceFire) return null;
// we can only heal actors with health
var health = underCursor.traits.GetOrDefault<Health>();
if (health == null) return null;
// don't allow healing of fully-healed stuff!
if (health.HP >= health.MaxHP) return null;
if (underCursor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) return null;
}
else
{

View File

@@ -38,8 +38,8 @@ namespace OpenRA.Mods.RA
if ((attack.target.CenterLocation - self.Location).LengthSquared > range * range + 2)
return true; // wandered off faster than we could follow
var health = attack.target.Actor.traits.GetOrDefault<Health>();
if (attack.target.IsActor && health.HP == health.MaxHP)
if (attack.target.IsActor
&& attack.target.Actor.GetExtendedDamageState() == ExtendedDamageState.Undamaged)
return true; // fully healed
return false;
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
return inRange
.Where(a => a != self && self.Owner.Stances[ a.Owner ] == Stance.Ally)
.Where(a => Combat.HasAnyValidWeapons(self, Target.FromActor(a)))
.Where(a => a.traits.Contains<Health>() && a.traits.Get<Health>().HPFraction < 1f)
.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
.OrderBy(a => (a.Location - self.Location).LengthSquared)
.FirstOrDefault();
}

View File

@@ -39,25 +39,19 @@ namespace OpenRA.Mods.RA
{
if (order.OrderString != "EngineerRepair") return null;
if (order.TargetActor == null) return null;
var health = order.TargetActor.traits.GetOrDefault<Health>();
if (health == null) return null;
return (health.HP == health.MaxHP) ? "goldwrench-blocked" : "goldwrench";
return (order.TargetActor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench";
}
public string VoicePhraseForOrder(Actor self, Order order)
{
var health = order.TargetActor.traits.GetOrDefault<Health>();
if (health == null) return null;
return (order.OrderString == "EngineerRepair"
&& health.HP < health.MaxHP) ? "Attack" : null;
&& order.TargetActor.GetExtendedDamageState() != ExtendedDamageState.Undamaged) ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
var health = order.TargetActor.traits.GetOrDefault<Health>();
if (health == null) return;
if (order.OrderString == "EngineerRepair" && health.HP < health.MaxHP)
if (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
{
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>

View File

@@ -34,9 +34,8 @@ namespace OpenRA.Mods.RA.Orders
if (underCursor == null)
yield break;
var health = underCursor.traits.GetOrDefault<Health>();
var repairable = health != null && underCursor.Info.Traits.Contains<RepairableBuildingInfo>();
if (repairable && health.HPFraction < 1f)
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
&& underCursor.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
yield return new Order("Repair", underCursor);
}
}

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
bool CanRepair(Actor self)
{
var li = self.traits.GetOrDefault<LimitedAmmo>();
return (Health.HPFraction < 1f || (li != null && !li.FullAmmo()) );
return (Health.ExtendedDamageState != ExtendedDamageState.Undamaged || (li != null && !li.FullAmmo()) );
}
public string CursorForOrder(Actor self, Order order)

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
if (underCursor.Owner == self.Owner &&
self.Info.Traits.Get<RepairableNearInfo>().Buildings.Contains( underCursor.Info.Name ) &&
self.traits.Get<Health>().HPFraction < 1f)
self.GetExtendedDamageState() != ExtendedDamageState.Undamaged)
return new Order("Enter", self, underCursor);
return null;