Random is already in the race list
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Lint
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var races = worldActor.Traits.WithInterface<CountryInfo>().Select(c => c.Race);
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foreach (var player in players.Values)
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if (!string.IsNullOrWhiteSpace(player.Race) && player.Race != "Random" && !races.Contains(player.Race))
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if (!string.IsNullOrWhiteSpace(player.Race) && !races.Contains(player.Race))
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emitError("Invalid race {0} chosen for player {1}.".F(player.Race, player.Name));
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if (worldActor.Traits.Contains<MPStartLocationsInfo>())
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