Fix IDE0032

This commit is contained in:
RoosterDragon
2023-02-19 11:19:28 +00:00
committed by Pavel Penev
parent e64c0a35c5
commit 98c4eaca83
52 changed files with 460 additions and 567 deletions

View File

@@ -18,8 +18,6 @@ namespace OpenRA.Mods.Common.Graphics
{
const int CircleSegments = 32;
static readonly WVec[] FacingOffsets = Exts.MakeArray(CircleSegments, i => new WVec(1024, 0, 0).Rotate(WRot.FromFacing(i * 256 / CircleSegments)));
readonly WPos centerPosition;
readonly WDist radius;
readonly int width;
readonly Color color;
@@ -27,19 +25,19 @@ namespace OpenRA.Mods.Common.Graphics
public CircleAnnotationRenderable(WPos centerPosition, WDist radius, int width, Color color, bool filled = false)
{
this.centerPosition = centerPosition;
Pos = centerPosition;
this.radius = radius;
this.width = width;
this.color = color;
this.filled = filled;
}
public WPos Pos => centerPosition;
public WPos Pos { get; }
public int ZOffset => 0;
public bool IsDecoration => true;
public IRenderable WithZOffset(int newOffset) { return new CircleAnnotationRenderable(centerPosition, radius, width, color, filled); }
public IRenderable OffsetBy(in WVec vec) { return new CircleAnnotationRenderable(centerPosition + vec, radius, width, color, filled); }
public IRenderable WithZOffset(int newOffset) { return new CircleAnnotationRenderable(Pos, radius, width, color, filled); }
public IRenderable OffsetBy(in WVec vec) { return new CircleAnnotationRenderable(Pos + vec, radius, width, color, filled); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
@@ -49,18 +47,18 @@ namespace OpenRA.Mods.Common.Graphics
if (filled)
{
var offset = new WVec(radius.Length, radius.Length, 0);
var tl = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition - offset));
var br = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset));
var tl = wr.Viewport.WorldToViewPx(wr.ScreenPosition(Pos - offset));
var br = wr.Viewport.WorldToViewPx(wr.ScreenPosition(Pos + offset));
cr.FillEllipse(tl, br, color);
}
else
{
var r = radius.Length;
var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + r * FacingOffsets[CircleSegments - 1] / 1024));
var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(Pos + r * FacingOffsets[CircleSegments - 1] / 1024));
for (var i = 0; i < CircleSegments; i++)
{
var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + r * FacingOffsets[i] / 1024));
var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(Pos + r * FacingOffsets[i] / 1024));
cr.DrawLine(a, b, width, color);
a = b;
}