Fix IDE0032
This commit is contained in:
committed by
Pavel Penev
parent
e64c0a35c5
commit
98c4eaca83
@@ -20,14 +20,11 @@ namespace OpenRA.Mods.Common.Graphics
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public class UIModelRenderable : IRenderable, IPalettedRenderable
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{
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readonly IEnumerable<ModelAnimation> models;
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readonly WPos effectiveWorldPos;
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readonly int2 screenPos;
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readonly int zOffset;
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readonly WRot camera;
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readonly WRot lightSource;
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readonly float[] lightAmbientColor;
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readonly float[] lightDiffuseColor;
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readonly PaletteReference palette;
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly float scale;
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@@ -38,28 +35,28 @@ namespace OpenRA.Mods.Common.Graphics
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PaletteReference color, PaletteReference normals, PaletteReference shadow)
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{
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this.models = models;
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this.effectiveWorldPos = effectiveWorldPos;
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Pos = effectiveWorldPos;
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this.screenPos = screenPos;
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this.zOffset = zOffset;
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ZOffset = zOffset;
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this.scale = scale;
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this.camera = camera;
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this.lightSource = lightSource;
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this.lightAmbientColor = lightAmbientColor;
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this.lightDiffuseColor = lightDiffuseColor;
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palette = color;
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Palette = color;
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normalsPalette = normals;
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shadowPalette = shadow;
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}
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public WPos Pos => effectiveWorldPos;
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public PaletteReference Palette => palette;
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public int ZOffset => zOffset;
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public WPos Pos { get; }
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public PaletteReference Palette { get; }
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public int ZOffset { get; }
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public bool IsDecoration => false;
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public IPalettedRenderable WithPalette(PaletteReference newPalette)
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{
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return new UIModelRenderable(
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models, effectiveWorldPos, screenPos, zOffset, camera, scale,
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models, Pos, screenPos, ZOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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newPalette, normalsPalette, shadowPalette);
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}
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@@ -86,7 +83,7 @@ namespace OpenRA.Mods.Common.Graphics
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renderProxy = Game.Renderer.WorldModelRenderer.RenderAsync(
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wr, draw, model.camera, model.scale, WRot.None, model.lightSource,
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model.lightAmbientColor, model.lightDiffuseColor,
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model.palette, model.normalsPalette, model.shadowPalette);
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model.Palette, model.normalsPalette, model.shadowPalette);
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}
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public void Render(WorldRenderer wr)
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