Move Palette traits to their own directory.

Also adds missing TraitLocation definitions.
This commit is contained in:
Paul Chote
2021-04-23 21:27:34 +01:00
committed by teinarss
parent 3bc42543fa
commit 98caae106f
13 changed files with 10 additions and 6 deletions

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@@ -1,56 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Add this to the World actor definition.")]
public class PlayerColorPaletteInfo : TraitInfo
{
[PaletteReference]
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[PaletteDefinition(true)]
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = "player";
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndex = { };
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public override object Create(ActorInitializer init) { return new PlayerColorPalette(this); }
}
public class PlayerColorPalette : ILoadsPlayerPalettes
{
readonly PlayerColorPaletteInfo info;
public PlayerColorPalette(PlayerColorPaletteInfo info)
{
this.info = info;
}
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
{
var (_, h, s, _) = color.ToAhsv();
var remap = new PlayerColorRemap(info.RemapIndex, h, s);
var pal = new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap);
wr.AddPalette(info.BaseName + playerName, pal, info.AllowModifiers, replaceExisting);
}
}
}

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@@ -1,57 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Traits
{
[Desc("Add this to the World actor definition.")]
public class FixedColorPaletteInfo : TraitInfo
{
[PaletteReference]
[Desc("The name of the palette to base off.")]
public readonly string Base = TileSet.TerrainPaletteInternalName;
[PaletteDefinition]
[Desc("The name of the resulting palette")]
public readonly string Name = "resources";
[Desc("Remap these indices to pre-defined colors.")]
public readonly int[] RemapIndex = { };
[Desc("The fixed color to remap.")]
public readonly Color Color;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public override object Create(ActorInitializer init) { return new FixedColorPalette(this); }
}
public class FixedColorPalette : ILoadsPalettes
{
readonly FixedColorPaletteInfo info;
public FixedColorPalette(FixedColorPaletteInfo info)
{
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
var (_, h, s, _) = info.Color.ToAhsv();
var remap = new PlayerColorRemap(info.RemapIndex, h, s);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.Base).Palette, remap), info.AllowModifiers);
}
}
}