Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
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@@ -38,7 +38,7 @@ namespace OpenRA.GameRules
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[Desc("Size of the explosion. provide 2 values for a ring effect (outer/inner).")]
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public readonly int[] Size = { 0, 0 };
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[Desc("Infantry death animation to use")]
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public readonly int InfDeath = 1;
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public readonly string InfDeath = "1";
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[Desc("Sound to play on impact.")]
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public readonly string ImpactSound = null;
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[Desc("Sound to play on impact with water")]
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