Converts InfDeath from integer to string.

Wire up updated DeathSounds for all mods.
This commit is contained in:
reaperrr
2014-05-09 01:14:42 +02:00
parent 12b3bc37f3
commit 98e48ae991
25 changed files with 193 additions and 72 deletions

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@@ -38,7 +38,7 @@ namespace OpenRA.GameRules
[Desc("Size of the explosion. provide 2 values for a ring effect (outer/inner).")] [Desc("Size of the explosion. provide 2 values for a ring effect (outer/inner).")]
public readonly int[] Size = { 0, 0 }; public readonly int[] Size = { 0, 0 };
[Desc("Infantry death animation to use")] [Desc("Infantry death animation to use")]
public readonly int InfDeath = 1; public readonly string InfDeath = "1";
[Desc("Sound to play on impact.")] [Desc("Sound to play on impact.")]
public readonly string ImpactSound = null; public readonly string ImpactSound = null;
[Desc("Sound to play on impact with water")] [Desc("Sound to play on impact with water")]

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@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Cnc
[ActorReference] public readonly string ViceroidActor = "vice"; [ActorReference] public readonly string ViceroidActor = "vice";
public readonly int Probability = 10; public readonly int Probability = 10;
public readonly string Owner = "Creeps"; public readonly string Owner = "Creeps";
public readonly int InfDeath = 6; public readonly string InfDeath = "6";
public object Create(ActorInitializer init) { return new SpawnViceroid(this); } public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
} }

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@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
public readonly string EmptyWeapon = "UnitExplode"; public readonly string EmptyWeapon = "UnitExplode";
public readonly int Chance = 100; public readonly int Chance = 100;
public readonly int[] InfDeath = null; public readonly string[] InfDeath = { };
public object Create(ActorInitializer init) { return new Explodes(this); } public object Create(ActorInitializer init) { return new Explodes(this); }
} }

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@@ -134,7 +134,7 @@ namespace OpenRA.Mods.RA.Render
if (info.SpawnsCorpse) if (info.SpawnsCorpse)
{ {
SpawnCorpse(self, "die{0}".F(e.Warhead.InfDeath)); SpawnCorpse(self, "die" + (e.Warhead.InfDeath));
} }
} }

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@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -13,13 +13,23 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
class TeslaInstantKillsInfo : TraitInfo<TeslaInstantKills> { } public class TeslaInstantKillsInfo : ITraitInfo
class TeslaInstantKills : IDamageModifier
{ {
public float GetDamageModifier(Actor attacker, WarheadInfo warhead ) [Desc("InfDeath that leads to instant kill.")]
public readonly string InfDeath = "6";
public object Create(ActorInitializer init) { return new TeslaInstantKills(this); }
}
public class TeslaInstantKills : IDamageModifier
{
TeslaInstantKillsInfo info;
public TeslaInstantKills(TeslaInstantKillsInfo info) { this.info = info; }
public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
{ {
if( warhead != null && warhead.InfDeath == 6 ) if( warhead != null && warhead.InfDeath == info.InfDeath )
return 1000f; return 1000f;
return 1f; return 1f;
} }

BIN
mods/cnc/bits/nuyell10.aud Normal file

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BIN
mods/cnc/bits/nuyell11.aud Normal file

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BIN
mods/cnc/bits/nuyell12.aud Normal file

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BIN
mods/cnc/bits/nuyell6.aud Normal file

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mods/cnc/bits/nuyell7.aud Normal file

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@@ -187,8 +187,14 @@
DetectCloaked: DetectCloaked:
Range: 1 Range: 1
ScriptTriggers: ScriptTriggers:
DeathSounds: DeathSounds@NORMAL:
Burned: yell1.aud InfDeaths: 1, 2, 3, 4
DeathSounds@BURNED:
DeathSound: Burned
InfDeaths: 5
DeathSounds@POISONED:
DeathSound: Poisoned
InfDeaths: 6
^CivInfantry: ^CivInfantry:
Inherits: ^Infantry Inherits: ^Infantry

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@@ -5,8 +5,11 @@ GenericVoice:
Voices: Voices:
Select: await1,ready,report1,yessir1 Select: await1,ready,report1,yessir1
Move: ackno,affirm1,noprob,ritaway,roger,ugotit Move: ackno,affirm1,noprob,ritaway,roger,ugotit
Die: nuyell1,nuyell3,nuyell4,nuyell5 Die: nuyell1,nuyell4,nuyell5,nuyell6
DisableVariants: Die Burned: yell1
Zapped: nuyell3
Poisoned: nuyell12
DisableVariants: Die, Burned, Zapped, Poisoned
VehicleVoice: VehicleVoice:
Variants: Variants:
@@ -20,13 +23,19 @@ CivilianMaleVoice:
Voices: Voices:
Select: guyyeah1 Select: guyyeah1
Move: guyokay1 Move: guyokay1
Die: nuyell1,nuyell3,nuyell4,nuyell5 Die: nuyell1,nuyell4,nuyell5,nuyell6
Burned: yell1
Zapped: nuyell3
Poisoned: nuyell12
CivilianFemaleVoice: CivilianFemaleVoice:
Voices: Voices:
Select: girlyeah Select: girlyeah
Move: girlokay Move: girlokay
Die: nuyell1,nuyell3,nuyell4,nuyell5 Die: nuyell1,nuyell4,nuyell5,nuyell6
Burned: yell1
Zapped: nuyell3
Poisoned: nuyell12
CommandoVoice: CommandoVoice:
Voices: Voices:
@@ -35,6 +44,9 @@ CommandoVoice:
Attack: onit1,gotit1 Attack: onit1,gotit1
Demolish: bombit1 Demolish: bombit1
Die: ramyell1 Die: ramyell1
Burned: ramyell1
Zapped: ramyell1
Poisoned: ramyell1
Build: rokroll1 Build: rokroll1
Kill: keepem1,laugh1,lefty1 Kill: keepem1,laugh1,lefty1
@@ -44,3 +56,6 @@ DinoVoice:
Move: dinomout Move: dinomout
Attack: dinoatk1 Attack: dinoatk1
Die: dinodie1 Die: dinodie1
Burned: dinodie1
Zapped: dinodie1
Poisoned: dinodie1

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@@ -373,7 +373,7 @@ Flamethrower:
Heavy: 20% Heavy: 20%
Explosion: small_napalm Explosion: small_napalm
InfDeath: 5 InfDeath: 5
ImpactSound: flamer2 ImpactSound: flamer2.aud
SmudgeType: Scorch SmudgeType: Scorch
Damage: 40 Damage: 40

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@@ -1308,8 +1308,6 @@ Rules:
SpeedModifier: SpeedModifier:
^Infantry: ^Infantry:
ScriptInvulnerable: ScriptInvulnerable:
DeathSounds:
DeathVoice:
GivesBounty: GivesBounty:
Percentage: 0 Percentage: 0
GainsExperience: GainsExperience:
@@ -1317,6 +1315,12 @@ Rules:
FirepowerModifier: FirepowerModifier:
ArmorModifier: ArmorModifier:
SpeedModifier: SpeedModifier:
DeathSounds@NORMAL:
VolumeMultiplier: 0.1
DeathSounds@BURNED:
VolumeMultiplier: 0.1
DeathSounds@ZAPPED:
VolumeMultiplier: 0.1
^Ship: ^Ship:
ScriptInvulnerable: ScriptInvulnerable:
GivesBounty: GivesBounty:

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@@ -325,8 +325,8 @@ Weapons:
InfDeath: 2 InfDeath: 2
SmudgeType: Crater SmudgeType: Crater
Damage: 250 Damage: 250
ImpactSound: kaboom12 ImpactSound: kaboom12.aud
WaterImpactSound: splash9 WaterImpactSound: splash9.aud
SubMissile: SubMissile:
ROF: 250 ROF: 250
Range: 32c0 Range: 32c0
@@ -348,11 +348,11 @@ Weapons:
Heavy: 30% Heavy: 30%
Explosion: large_explosion Explosion: large_explosion
WaterExplosion: large_splash WaterExplosion: large_splash
InfDeath: 2 InfDeath: blownaway
SmudgeType: Crater SmudgeType: Crater
Damage: 400 Damage: 400
ImpactSound: kaboom12 ImpactSound: kaboom12.aud
WaterImpactSound: splash9 WaterImpactSound: splash9.aud
Voices: Voices:

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@@ -168,7 +168,14 @@
Huntable: Huntable:
LuaScriptEvents: LuaScriptEvents:
ScriptTriggers: ScriptTriggers:
DeathSounds: DeathSounds@NORMAL:
InfDeaths: 1, 2, 3, 4
DeathSounds@BURNED:
DeathSound: Burned
InfDeaths: 5
DeathSounds@ZAPPED:
DeathSound: Zapped
InfDeaths: 6
^Ship: ^Ship:
AppearsOnRadar: AppearsOnRadar:

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@@ -7,8 +7,10 @@ GenericVoice:
Voices: Voices:
Select: await1,ready,report1,yessir1 Select: await1,ready,report1,yessir1
Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
DisableVariants: Die Burned: dedman10
Zapped: dedman6
DisableVariants: Die, Burned, Zapped
VehicleVoice: VehicleVoice:
Variants: Variants:
@@ -22,20 +24,26 @@ EngineerVoice:
Voices: Voices:
Select: eengin1,eyessir1 Select: eengin1,eyessir1
Move: eaffirm1,emovout1 Move: eaffirm1,emovout1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
MedicVoice: MedicVoice:
Voices: Voices:
Select: mrespon1,myessir1 Select: mrespon1,myessir1
Move: maffirm1,mmovout1 Move: maffirm1,mmovout1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
MechanicVoice: MechanicVoice:
Voices: Voices:
Select: mhuh1,mhowdy1,myes1,mrise1 Select: mhuh1,mhowdy1,myes1,mrise1
Move: mboss1,mhear1 Move: mboss1,mhear1
Attack: mhotdig1,mwrench1 Attack: mhotdig1,mwrench1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
TanyaVoice: TanyaVoice:
Voices: Voices:
@@ -43,51 +51,67 @@ TanyaVoice:
Move: rokroll1,onit1,cmon1 Move: rokroll1,onit1,cmon1
Attack: tuffguy1,bombit1,gotit1 Attack: tuffguy1,bombit1,gotit1
Die: tandeth1 Die: tandeth1
Burned: tandeth1
Zapped: tandeth1
DogVoice: DogVoice:
Voices: Voices:
Select: dogw3px Select: dogw3px
Move: dogy1 Move: dogy1
Attack: dogg5p Attack: dogg5p
Die: dogw5,dogw6,dogw7 Die: dogw5,dogw7
Burned: dogw6
Zapped: dogw6
SpyVoice: SpyVoice:
Voices: Voices:
Select: syessir1,scomnd1 Select: syessir1,scomnd1
Move: sonway1,sindeed1 Move: sonway1,sindeed1
Attack: sking1 Attack: sking1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
ThiefVoice: ThiefVoice:
Voices: Voices:
Select: swhat1,syeah1 Select: swhat1,syeah1
Move: saffirm1,smout1,sokay1 Move: saffirm1,smout1,sokay1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
CivilianMaleVoice: CivilianMaleVoice:
Voices: Voices:
Select: guyyeah1 Select: guyyeah1
Move: guyokay1 Move: guyokay1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
CivilianFemaleVoice: CivilianFemaleVoice:
Voices: Voices:
Select: girlyeah Select: girlyeah
Move: girlokay Move: girlokay
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
EinsteinVoice: EinsteinVoice:
Voices: Voices:
Select: einah1 Select: einah1
Move: einok1,einyes1 Move: einok1,einyes1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
ShokVoice: ShokVoice:
Voices: Voices:
Select: jchrge1,jjuice1,jjump1,jpower1 Select: jchrge1,jjuice1,jjump1,jpower1
Move: jdance1,jyes1 Move: jdance1,jyes1
Attack: jburn1,jcrisp1,jshock1,jlight1 Attack: jburn1,jcrisp1,jshock1,jlight1
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6
AntVoice: AntVoice:
Voices: Voices:
@@ -95,10 +119,14 @@ AntVoice:
Move: antbite Move: antbite
Attack: antbite Attack: antbite
Die: antdie Die: antdie
Burned: antdie
Zapped: antdie
StavrosVoice: StavrosVoice:
Voices: Voices:
Select: stavcmdr Select: stavcmdr
Move: stavcrse, stavyes, stavmov Move: stavcrse, stavyes, stavmov
Attack: stavcrse, stavyes Attack: stavcrse, stavyes
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
Burned: dedman10
Zapped: dedman6

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mods/ts/bits/22-n104.aud Normal file

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mods/ts/bits/22-n106.aud Normal file

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mods/ts/bits/22-n108.aud Normal file

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@@ -134,8 +134,14 @@
Huntable: Huntable:
LuaScriptEvents: LuaScriptEvents:
ScriptTriggers: ScriptTriggers:
DeathSounds: DeathSounds@NORMAL:
Zapped: electro1.aud InfDeaths: 1, 2, 3
DeathSounds@BURNED:
DeathSound: Burned
InfDeaths: 5
DeathSounds@ZAPPED:
DeathSound: Zapped
InfDeaths: 6
^CivilianInfantry: ^CivilianInfantry:
Inherits: ^Infantry Inherits: ^Infantry

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@@ -402,7 +402,7 @@ MWMN:
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable: Selectable:
Bounds: 12,17,0,-9 Bounds: 12,17,0,-9
Voice: Mutant Voice: CivilianFemale
Health: Health:
HP: 50 HP: 50
Mobile: Mobile:

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@@ -240,13 +240,13 @@ weedguy:
Facings: 8 Facings: 8
Stride: 6 Stride: 6
ShadowStart: 288 ShadowStart: 288
die1: weed die2: weed
Start: 160 Start: 160
Length: 6 Length: 6
ShadowStart: 336 ShadowStart: 362
die2: weed die1: weed
Start: 149 Start: 149
Length: 14 Length: 11
ShadowStart: 351 ShadowStart: 351
die3: weed die3: weed
Start: 166 Start: 166
@@ -309,7 +309,7 @@ medic:
ShadowStart: 455 ShadowStart: 455
die3: # TODO: copy-paste of die2 die3: # TODO: copy-paste of die2
Start: 149 Start: 149
Length: 14 Length: 15
ShadowStart: 455 ShadowStart: 455
shoot: shoot:
Start: 164 Start: 164
@@ -576,7 +576,7 @@ jumpjet: # TODO: ShadowStart:
Start: 149 Start: 149
Length: 15 Length: 15
ShadowStart: 600 ShadowStart: 600
die3: die3: #TODO: animation doesn't fit this InfDeath
Start: 436 Start: 436
Length: 15 Length: 15
ShadowStart: 887 ShadowStart: 887
@@ -1442,11 +1442,11 @@ civ2:
ShadowStart: 426 ShadowStart: 426
die2: die2:
Start: 149 Start: 149
Length: 14 Length: 15
ShadowStart: 441 ShadowStart: 441
die3: # TODO: copy-paste of die2 die3: # TODO: copy-paste of die2
Start: 149 Start: 149
Length: 14 Length: 15
ShadowStart: 441 ShadowStart: 441
die5: flameguy # TODO: walking animation unused die5: flameguy # TODO: walking animation unused
Start: 42 Start: 42
@@ -1489,11 +1489,11 @@ civ3:
ShadowStart: 426 ShadowStart: 426
die2: die2:
Start: 149 Start: 149
Length: 14 Length: 15
ShadowStart: 441 ShadowStart: 441
die3: # TODO: copy-paste of die2 die3: # TODO: copy-paste of die2
Start: 149 Start: 149
Length: 14 Length: 15
ShadowStart: 441 ShadowStart: 441
die5: flameguy # TODO: walking animation unused die5: flameguy # TODO: walking animation unused
Start: 42 Start: 42

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@@ -4,7 +4,9 @@ Infantry:
Move: 15-I018, 15-I024, 15-I044 Move: 15-I018, 15-I024, 15-I044
Attack: 15-I044, 15-I050, 15-I044, 15-I046 Attack: 15-I044, 15-I050, 15-I044, 15-I046
# Feedback: 15-I058, 15-I064 # TODO # Feedback: 15-I058, 15-I064 # TODO
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Rocket: Rocket:
Voices: Voices:
@@ -12,35 +14,45 @@ Rocket:
Move: 15-I008, 15-I014, 15-I026 Move: 15-I008, 15-I014, 15-I026
Attack: 15-I008, 15-I014, 15-I026, 15-I050, 15-I060 Attack: 15-I008, 15-I014, 15-I026, 15-I050, 15-I060
# Feedback: 15-I058, 15-I064 #TODO # Feedback: 15-I058, 15-I064 #TODO
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Umagon: Umagon:
Voices: Voices:
Select: 10-I000, 10-I002, 10-I004, 10-I006 Select: 10-I000, 10-I002, 10-I004, 10-I006
Move: 10-I016, 10-I020, 10-I022 Move: 10-I016, 10-I020, 10-I022
Attack: 10-I024, 10-I026, 10-I028, 10-I030 Attack: 10-I024, 10-I026, 10-I028, 10-I030
Die: DEDGIRL1, DEDGIRL2, DEDGIRL3, DEDGIRL4 Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
Burned: DEDGIRL3
Zapped: ELECTRO1
Ghost: Ghost:
Voices: Voices:
Select: 14-I000, 14-I002, 14-I004 Select: 14-I000, 14-I002, 14-I004
Move: 14-I008, 14-I010, 14-I012, 14-I014 Move: 14-I008, 14-I010, 14-I012, 14-I014
Attack: 14-I008, 14-I010, 14-I014, 14-I016 Attack: 14-I008, 14-I010, 14-I014, 14-I016
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Medic: Medic:
Voices: Voices:
Select: 20-I000, 20-I004, 20-I006 Select: 20-I000, 20-I004, 20-I006
Move: 20-I008, 20-I010, 20-I012 Move: 20-I008, 20-I010, 20-I012
Attack: 20-I016, 20-I018, 20-I020 Attack: 20-I016, 20-I018, 20-I020
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Engineer: Engineer:
Voices: Voices:
Select: 19-I000, 19-I002, 19-I006 Select: 19-I000, 19-I002, 19-I006
Move: 19-I010, 19-I016 Move: 19-I010, 19-I016
Attack: 19-I018, 19-I016 Attack: 19-I018, 19-I016
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
JumpJet: JumpJet:
Voices: Voices:
@@ -48,7 +60,9 @@ JumpJet:
Move: 15-I018, 15-I024, 15-I044 Move: 15-I018, 15-I024, 15-I044
Attack: 15-I044, 15-I050, 15-I044, 15-I046 Attack: 15-I044, 15-I050, 15-I044, 15-I046
# Feedback: 15-I058, 15-I064 # Feedback: 15-I058, 15-I064
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Weed: Weed:
Voices: Voices:
@@ -56,7 +70,9 @@ Weed:
Move: 15-I024, 15-I044 Move: 15-I024, 15-I044
Attack: 15-I006, 15-I046 Attack: 15-I006, 15-I046
# Feedback: 15-I058, 15-I064 # TODO # Feedback: 15-I058, 15-I064 # TODO
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Spy: Spy:
Voices: Voices:
@@ -64,56 +80,72 @@ Spy:
Move: 21-I010, 21-I012, 21-I016 Move: 21-I010, 21-I012, 21-I016
Attack: 21-I010, 21-I012, 21-I022 Attack: 21-I010, 21-I012, 21-I022
# Feedback: 21-I000, 21-I002 # TODO # Feedback: 21-I000, 21-I002 # TODO
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Hijacker: Hijacker:
Voices: Voices:
Select: 24-I000, 24-I002, 24-I004, 24-I006 Select: 24-I000, 24-I002, 24-I004, 24-I006
Move: 24-I008, 24-I010, 24-I012, 24-I014 Move: 24-I008, 24-I010, 24-I012, 24-I014
Attack: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024 Attack: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Cyborg: Cyborg:
Voices: Voices:
Select: 22-I000, 22-I002, 22-I006 Select: 22-I000, 22-I002, 22-I006
Move: 22-I008, 22-I010, 22-I014, 22-I016, 22-I020 Move: 22-I008, 22-I010, 22-I014, 22-I016, 22-I020
Attack: 22-I008, 22-I010, 22-I012, 22-I018 Attack: 22-I008, 22-I010, 22-I012, 22-I018
Die: 22-N104, 22-N106, 22-N108 Die: 22-n104, 22-n108
Burned: 22-n106
Zapped: ELECTRO1
CyborgCommando: CyborgCommando:
Voices: Voices:
Select: 23-I000, 23-I002, 23-I004, 23-I006 Select: 23-I000, 23-I002, 23-I004, 23-I006
Move: 23-I008, 23-I010, 23-I012, 23-I016 Move: 23-I008, 23-I010, 23-I012, 23-I016
Attack: 23-I014, 23-I018, 23-I020, 23-I022 Attack: 23-I014, 23-I018, 23-I020, 23-I022
Die: 22-N104, 22-N106, 22-N108 Die: 22-n104, 22-n108
Burned: 22-n106
Zapped: ELECTRO1
Mutant: Mutant:
Voices: Voices:
Select: 15-I032, 15-I048 Select: 15-I032, 15-I048
Move: 15-I008,15-I014,15-I026 Move: 15-I008,15-I014,15-I026
Attack: 15-I008,15-I014,15-I026,15-I050,15-I060 Attack: 15-I008,15-I014,15-I026,15-I050,15-I060
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Tratos: Tratos:
Voices: Voices:
Select: 13-I000, 13-I002, 13-I004, 13-I006 Select: 13-I000, 13-I002, 13-I004, 13-I006
Move: 13-I008, 13-I010, 13-I012, 13-I014 Move: 13-I008, 13-I010, 13-I012, 13-I014
Attack: 13-I016, 13-I018, 13-I020 Attack: 13-I016, 13-I018, 13-I020
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Oxanna: Oxanna:
Voices: Voices:
Select: 11-I000, 11-I002, 11-I004, 11-I006 Select: 11-I000, 11-I002, 11-I004, 11-I006
Move: 10-I016, 10-I020, 10-I022 Move: 11-I008, 11-I010, 11-I012
Attack: 10-I024, 10-I026, 10-I028, 10-I030 Attack: 11-I014, 11-I016, 11-I018
Die: DEDGIRL1, DEDGIRL2, DEDGIRL3, DEDGIRL4 Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
Burned: DEDGIRL3
Zapped: ELECTRO1
Slavick: Slavick:
Voices: Voices:
Select: 12-I000, 12-I002, 12-I004 Select: 12-I000, 12-I002, 12-I004
Move: 12-I006, 12-I008, 12-I010 Move: 12-I006, 12-I008, 12-I010
Attack: 12-I012, 12-I014, 12-I016 Attack: 12-I012, 12-I014, 12-I016
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
Fiend: Fiend:
Voices: Voices:
@@ -121,6 +153,8 @@ Fiend:
Move: Move:
Attack: Attack:
Die: FIEND1 Die: FIEND1
Burned: FIEND1
Zapped: FIEND1
Vehicle: Vehicle:
Voices: Voices:
@@ -145,4 +179,15 @@ Civilian:
Select: Select:
Move: Move:
Attack: Attack:
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6 Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
Burned: DEDMAN2
Zapped: ELECTRO1
CivilianFemale: #can be used for female mutant as well
Voices:
Select:
Move:
Attack:
Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
Burned: DEDGIRL3
Zapped: ELECTRO1

View File

@@ -1,7 +1,7 @@
Minigun: Minigun:
ROF: 21 ROF: 21
Range: 4c0 Range: 4c0
Report: INFGUN2.AUD Report: INFGUN3.AUD
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 1c682
Warhead: Warhead: