fixes #72
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@@ -53,12 +53,12 @@ namespace OpenRa.Game.Traits
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if( lmb ) return null;
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if( underCursor != null )
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return null;
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return null;
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if (xy == toCell) return null;
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if( xy != toCell )
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return OpenRa.Game.Order.Move( self, xy );
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return null;
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return OpenRa.Game.Order.Move( self, xy,
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!Game.IsCellBuildable(xy, GetMovementType()) );
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}
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public void Cancel(Actor self)
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