Remove save dialog when creating a new map.
This commit is contained in:
committed by
Gustas Kažukauskas
parent
1707dbd92b
commit
9913ecb42f
@@ -11,6 +11,7 @@
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using System;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common.Terrain;
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using OpenRA.Widgets;
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@@ -69,24 +70,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (map.Rules.TerrainInfo is ITerrainInfoNotifyMapCreated notifyMapCreated)
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notifyMapCreated.MapCreated(map);
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Action<string> afterSave = uid =>
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{
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map.Dispose();
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Game.LoadEditor(uid);
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Ui.CloseWindow();
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onSelect(uid);
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};
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Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
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{
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{ "onSave", afterSave },
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{ "onExit", () => { Ui.CloseWindow(); onExit(); } },
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{ "map", map },
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{ "world", world },
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{ "playerDefinitions", map.PlayerDefinitions },
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{ "actorDefinitions", map.ActorDefinitions }
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});
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var package = new ZipFileLoader.ReadWriteZipFile();
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map.Save(package);
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map = new Map(modData, package);
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Game.LoadEditor(map);
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Ui.CloseWindow();
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onSelect(map.Uid);
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};
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}
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}
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@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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}
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if (map.Package != null)
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if (!string.IsNullOrEmpty(map.Package?.Name))
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{
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selectedDirectory = writableDirectories.FirstOrDefault(k => k.Folder.Contains(map.Package.Name));
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selectedDirectory ??= writableDirectories.FirstOrDefault(k => Directory.GetDirectories(k.Folder.Name).Any(f => f.Contains(map.Package.Name)));
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