Fix a crash in the TSEditorResourceLayer neighbour validation
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@@ -42,6 +42,9 @@ namespace OpenRA.Mods.Cnc.Traits
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bool IsValidVeinNeighbour(CPos cell, CPos neighbour)
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{
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if (!Map.Contains(neighbour))
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return false;
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// Cell is automatically valid if it contains a veinhole actor
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if (actorLayer.PreviewsAt(neighbour).Any(a => info.VeinholeActors.Contains(a.Info.Name)))
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return true;
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