Always have ActorReference string on optional arrays instantiated
This commit is contained in:
committed by
Matthias Mailänder
parent
ed395c8ace
commit
99226c3df5
@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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@@ -29,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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[ActorReference]
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[ActorReference]
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[Desc("Actors to spawn on sell. Be sure to use lowercase.")]
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[Desc("Actors to spawn on sell. Be sure to use lowercase.")]
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public readonly string[] GuaranteedActorTypes = null;
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public readonly string[] GuaranteedActorTypes = Array.Empty<string>();
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[Desc("Spawns actors only if the selling player's faction is in this list. " +
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[Desc("Spawns actors only if the selling player's faction is in this list. " +
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"Leave empty to allow all factions by default.")]
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"Leave empty to allow all factions by default.")]
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@@ -80,18 +81,18 @@ namespace OpenRA.Mods.Common.Traits
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if (eligibleLocations.Count == 0)
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if (eligibleLocations.Count == 0)
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return;
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return;
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var guaranteedActorTypes = Info.GuaranteedActorTypes?.Select(a =>
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if (Info.GuaranteedActorTypes.Length > 0)
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{
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{
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var av = self.World.Map.Rules.Actors[a].TraitInfoOrDefault<ValuedInfo>();
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var guaranteedActorTypes = Info.GuaranteedActorTypes.Select(a =>
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return new
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{
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{
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Name = a,
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var av = self.World.Map.Rules.Actors[a].TraitInfoOrDefault<ValuedInfo>();
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Cost = av?.Cost ?? 0
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return new
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};
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{
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}).ToList();
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Name = a,
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Cost = av?.Cost ?? 0
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};
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}).ToList();
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if (guaranteedActorTypes != null)
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{
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while (eligibleLocations.Count > 0 && guaranteedActorTypes.Count > 0)
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while (eligibleLocations.Count > 0 && guaranteedActorTypes.Count > 0)
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{
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{
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var at = guaranteedActorTypes.Random(self.World.SharedRandom);
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var at = guaranteedActorTypes.Random(self.World.SharedRandom);
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@@ -107,10 +108,10 @@ namespace OpenRA.Mods.Common.Traits
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new OwnerInit(self.Owner),
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new OwnerInit(self.Owner),
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}));
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}));
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}
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}
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}
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if (eligibleLocations.Count == 0)
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if (eligibleLocations.Count == 0)
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return;
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return;
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}
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var actorTypes = Info.ActorTypes.Select(a =>
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var actorTypes = Info.ActorTypes.Select(a =>
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{
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{
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