Implement vxl parser.
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158
OpenRA.FileFormats/Graphics/VxlReader.cs
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158
OpenRA.FileFormats/Graphics/VxlReader.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace OpenRA.FileFormats
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{
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public enum NormalType { TiberianSun = 2, RedAlert2 = 4 }
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public class VxlElement
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{
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public byte Color;
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public byte Normal;
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}
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public class VxlLimb
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{
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public string Name;
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public float Scale;
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public float[] Bounds;
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public byte[] Size;
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public NormalType Type;
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public uint VoxelCount;
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public Dictionary<byte, VxlElement>[,] VoxelMap;
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}
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public class VxlReader
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{
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public readonly uint LimbCount;
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public VxlLimb[] Limbs;
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uint BodySize;
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void ReadVoxelData(Stream s, VxlLimb l)
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{
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var baseSize = l.Size[0]*l.Size[1];
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var colStart = new int[baseSize];
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for (var i = 0; i < baseSize; i++)
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colStart[i] = s.ReadInt32();
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s.Seek(4*baseSize, SeekOrigin.Current);
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var dataStart = s.Position;
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// Count the voxels in this limb
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l.VoxelCount = 0;
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for (var i = 0; i < baseSize; i++)
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{
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// Empty column
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if (colStart[i] == -1)
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continue;
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s.Seek(dataStart + colStart[i], SeekOrigin.Begin);
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var z = 0;
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do
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{
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z += s.ReadUInt8();
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var count = s.ReadUInt8();
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z += count;
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l.VoxelCount += count;
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s.Seek(2*count + 1, SeekOrigin.Current);
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} while (z < l.Size[2]);
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}
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// Read the data
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l.VoxelMap = new Dictionary<byte, VxlElement>[l.Size[0],l.Size[1]];
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for (var i = 0; i < baseSize; i++)
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{
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// Empty column
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if (colStart[i] == -1)
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continue;
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s.Seek(dataStart + colStart[i], SeekOrigin.Begin);
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byte x = (byte)(i % l.Size[0]);
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byte y = (byte)(i / l.Size[0]);
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byte z = 0;
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l.VoxelMap[x,y] = new Dictionary<byte, VxlElement>();
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do
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{
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z += s.ReadUInt8();
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var count = s.ReadUInt8();
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for (var j = 0; j < count; j++)
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{
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var v = new VxlElement();
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v.Color = s.ReadUInt8();
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v.Normal = s.ReadUInt8();
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l.VoxelMap[x,y].Add(z, v);
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z++;
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}
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// Skip duplicate count
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s.ReadUInt8();
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} while (z < l.Size[2]);
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}
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}
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public VxlReader(Stream s)
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{
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if (!s.ReadASCII(16).StartsWith("Voxel Animation"))
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throw new InvalidDataException("Invalid vxl header");
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s.ReadUInt32();
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LimbCount = s.ReadUInt32();
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s.ReadUInt32();
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BodySize = s.ReadUInt32();
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s.Seek(770, SeekOrigin.Current);
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// Read Limb headers
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Limbs = new VxlLimb[LimbCount];
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for (var i = 0; i < LimbCount; i++)
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{
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Limbs[i] = new VxlLimb();
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Limbs[i].Name = s.ReadASCII(16);
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s.Seek(12, SeekOrigin.Current);
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}
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// Skip to the Limb footers
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s.Seek(802 + 28*LimbCount + BodySize, SeekOrigin.Begin);
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var LimbDataOffset = new uint[LimbCount];
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for (var i = 0; i < LimbCount; i++)
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{
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LimbDataOffset[i] = s.ReadUInt32();
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s.Seek(8, SeekOrigin.Current);
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Limbs[i].Scale = s.ReadFloat();
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s.Seek(48, SeekOrigin.Current);
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Limbs[i].Bounds = new float[6];
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for (var j = 0; j < 6; j++)
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Limbs[i].Bounds[j] = s.ReadFloat();
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Limbs[i].Size = s.ReadBytes(3);
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Limbs[i].Type = (NormalType)s.ReadByte();
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}
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for (var i = 0; i < LimbCount; i++)
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{
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s.Seek(802 + 28*LimbCount + LimbDataOffset[i], SeekOrigin.Begin);
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ReadVoxelData(s, Limbs[i]);
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}
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}
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public static VxlReader Load(string filename)
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{
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using (var s = File.OpenRead(filename))
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return new VxlReader(s);
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}
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}
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}
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