Remove Ruleset.TileSet.

This commit is contained in:
Paul Chote
2020-10-11 14:30:49 +01:00
committed by reaperrr
parent 6d6efd5fe8
commit 995c33a942
7 changed files with 26 additions and 24 deletions

View File

@@ -28,7 +28,6 @@ namespace OpenRA
public readonly IReadOnlyDictionary<string, SoundInfo> Notifications;
public readonly IReadOnlyDictionary<string, MusicInfo> Music;
public readonly ITerrainInfo TerrainInfo;
public readonly TileSet TileSet;
public readonly SequenceProvider Sequences;
public readonly IReadOnlyDictionary<string, MiniYamlNode> ModelSequences;
@@ -38,7 +37,7 @@ namespace OpenRA
IReadOnlyDictionary<string, SoundInfo> voices,
IReadOnlyDictionary<string, SoundInfo> notifications,
IReadOnlyDictionary<string, MusicInfo> music,
TileSet tileSet,
ITerrainInfo terrainInfo,
SequenceProvider sequences,
IReadOnlyDictionary<string, MiniYamlNode> modelSequences)
{
@@ -47,8 +46,7 @@ namespace OpenRA
Voices = voices;
Notifications = notifications;
Music = music;
TerrainInfo = tileSet;
TileSet = tileSet;
TerrainInfo = terrainInfo;
Sequences = sequences;
ModelSequences = modelSequences;
@@ -173,10 +171,10 @@ namespace OpenRA
public static Ruleset LoadDefaultsForTileSet(ModData modData, string tileSet)
{
var dr = modData.DefaultRules;
var ts = modData.DefaultTileSets[tileSet];
var terrainInfo = modData.DefaultTerrainInfo[tileSet];
var sequences = modData.DefaultSequences[tileSet];
return new Ruleset(dr.Actors, dr.Weapons, dr.Voices, dr.Notifications, dr.Music, ts, sequences, dr.ModelSequences);
return new Ruleset(dr.Actors, dr.Weapons, dr.Voices, dr.Notifications, dr.Music, terrainInfo, sequences, dr.ModelSequences);
}
public static Ruleset Load(ModData modData, IReadOnlyFileSystem fileSystem, string tileSet,
@@ -205,8 +203,8 @@ namespace OpenRA
var music = MergeOrDefault("Music", fileSystem, m.Music, mapMusic, dr.Music,
k => new MusicInfo(k.Key, k.Value));
// TODO: Add support for merging custom tileset modifications
var ts = modData.DefaultTileSets[tileSet];
// TODO: Add support for merging custom terrain modifications
var terrainInfo = modData.DefaultTerrainInfo[tileSet];
// TODO: Top-level dictionary should be moved into the Ruleset instead of in its own object
var sequences = mapSequences == null ? modData.DefaultSequences[tileSet] :
@@ -217,7 +215,7 @@ namespace OpenRA
modelSequences = MergeOrDefault("ModelSequences", fileSystem, m.ModelSequences, mapModelSequences, dr.ModelSequences,
k => k);
ruleset = new Ruleset(actors, weapons, voices, notifications, music, ts, sequences, modelSequences);
ruleset = new Ruleset(actors, weapons, voices, notifications, music, terrainInfo, sequences, modelSequences);
};
if (modData.IsOnMainThread)

View File

@@ -42,8 +42,8 @@ namespace OpenRA
readonly Lazy<Ruleset> defaultRules;
public Ruleset DefaultRules { get { return defaultRules.Value; } }
readonly Lazy<IReadOnlyDictionary<string, TileSet>> defaultTileSets;
public IReadOnlyDictionary<string, TileSet> DefaultTileSets { get { return defaultTileSets.Value; } }
readonly Lazy<IReadOnlyDictionary<string, ITerrainInfo>> defaultTerrainInfo;
public IReadOnlyDictionary<string, ITerrainInfo> DefaultTerrainInfo { get { return defaultTerrainInfo.Value; } }
readonly Lazy<IReadOnlyDictionary<string, SequenceProvider>> defaultSequences;
public IReadOnlyDictionary<string, SequenceProvider> DefaultSequences { get { return defaultSequences.Value; } }
@@ -95,9 +95,9 @@ namespace OpenRA
Hotkeys = new HotkeyManager(ModFiles, Game.Settings.Keys, Manifest);
defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this));
defaultTileSets = Exts.Lazy(() =>
defaultTerrainInfo = Exts.Lazy(() =>
{
var items = new Dictionary<string, TileSet>();
var items = new Dictionary<string, ITerrainInfo>();
foreach (var file in Manifest.TileSets)
{
@@ -105,12 +105,12 @@ namespace OpenRA
items.Add(t.Id, t);
}
return (IReadOnlyDictionary<string, TileSet>)(new ReadOnlyDictionary<string, TileSet>(items));
return (IReadOnlyDictionary<string, ITerrainInfo>)(new ReadOnlyDictionary<string, ITerrainInfo>(items));
});
defaultSequences = Exts.Lazy(() =>
{
var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Key, null));
var items = DefaultTerrainInfo.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Key, null));
return (IReadOnlyDictionary<string, SequenceProvider>)(new ReadOnlyDictionary<string, SequenceProvider>(items));
});