Remove Ruleset.TileSet.
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@@ -28,7 +28,6 @@ namespace OpenRA
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public readonly IReadOnlyDictionary<string, SoundInfo> Notifications;
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public readonly IReadOnlyDictionary<string, MusicInfo> Music;
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public readonly ITerrainInfo TerrainInfo;
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public readonly TileSet TileSet;
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public readonly SequenceProvider Sequences;
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public readonly IReadOnlyDictionary<string, MiniYamlNode> ModelSequences;
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@@ -38,7 +37,7 @@ namespace OpenRA
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IReadOnlyDictionary<string, SoundInfo> voices,
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IReadOnlyDictionary<string, SoundInfo> notifications,
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IReadOnlyDictionary<string, MusicInfo> music,
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TileSet tileSet,
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ITerrainInfo terrainInfo,
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SequenceProvider sequences,
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IReadOnlyDictionary<string, MiniYamlNode> modelSequences)
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{
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@@ -47,8 +46,7 @@ namespace OpenRA
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Voices = voices;
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Notifications = notifications;
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Music = music;
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TerrainInfo = tileSet;
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TileSet = tileSet;
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TerrainInfo = terrainInfo;
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Sequences = sequences;
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ModelSequences = modelSequences;
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@@ -173,10 +171,10 @@ namespace OpenRA
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public static Ruleset LoadDefaultsForTileSet(ModData modData, string tileSet)
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{
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var dr = modData.DefaultRules;
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var ts = modData.DefaultTileSets[tileSet];
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var terrainInfo = modData.DefaultTerrainInfo[tileSet];
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var sequences = modData.DefaultSequences[tileSet];
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return new Ruleset(dr.Actors, dr.Weapons, dr.Voices, dr.Notifications, dr.Music, ts, sequences, dr.ModelSequences);
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return new Ruleset(dr.Actors, dr.Weapons, dr.Voices, dr.Notifications, dr.Music, terrainInfo, sequences, dr.ModelSequences);
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}
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public static Ruleset Load(ModData modData, IReadOnlyFileSystem fileSystem, string tileSet,
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@@ -205,8 +203,8 @@ namespace OpenRA
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var music = MergeOrDefault("Music", fileSystem, m.Music, mapMusic, dr.Music,
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k => new MusicInfo(k.Key, k.Value));
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// TODO: Add support for merging custom tileset modifications
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var ts = modData.DefaultTileSets[tileSet];
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// TODO: Add support for merging custom terrain modifications
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var terrainInfo = modData.DefaultTerrainInfo[tileSet];
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// TODO: Top-level dictionary should be moved into the Ruleset instead of in its own object
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var sequences = mapSequences == null ? modData.DefaultSequences[tileSet] :
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@@ -217,7 +215,7 @@ namespace OpenRA
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modelSequences = MergeOrDefault("ModelSequences", fileSystem, m.ModelSequences, mapModelSequences, dr.ModelSequences,
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k => k);
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ruleset = new Ruleset(actors, weapons, voices, notifications, music, ts, sequences, modelSequences);
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ruleset = new Ruleset(actors, weapons, voices, notifications, music, terrainInfo, sequences, modelSequences);
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};
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if (modData.IsOnMainThread)
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